/*========================================================================= * LoadFml.h : This module contain all functions used to load * a family type, this states, and all over * This is a part of the Game project. * * Version 1.0 * Creation date 16/10/96 * Revision date * * That file needs to be compatible for all platforms. * * (c) Ubi Studios 1996 *=======================================================================*/ #if !defined(__LOADFML_H__) #define __LOADFML_H__ #ifdef __cplusplus extern "C" { #endif #include "GAM/Header.h" // Shaitan => module list in the level /**** Modules scripts ****/ #define C_SectionCreateListOfPOs "CreateListOfPOs" #define C_Entry_LoadPO "LoadNewPO" // End Shaitan => module list in the level /**** Actions scripts ****/ #define C_SectionCreateNewActionsArray "CreateNewActionsArray" #define C_SubSectionCreateNewAction "CreateNewAction" /**** States scripts ****/ // Shaitan => state list in the level #define C_SectionCreateListOfState "CreateListOfState" #define C_Entry_State "LoadNewState" // End Shaitan => state list in the level #define C_SectionCreateNewState "CreateNewState" #define C_Entry_Animation "Animation" #define C_Entry_NextState "NextState" #define C_Entry_Speed "Speed" #define C_Entry_Repeat "Repeat" #define C_Entry_AddTargetState "AddTargetState" #define C_Entry_ProhibitedTargetState "ProhibitedTargetState" #define C_Entry_AffectCollSet "AffectCollSet" #define C_Entry_LinkMechanics "LinkMechanics" #define C_Entry_TransitionStatusFlag "TransitionStatusFlag" #define C_Value_TransitionAllowedByDefault "AllowedByDefault" #define C_Value_TransitionProhibitedbyDefault "ProhibitedbyDefault" #define C_szNoState "NoState_EndOfAction" /* maj 13/12 DVD (Gizmo)*/ #define C_Entry_CustomBits "CustomBits" /* CGHT 14/05/97*/ #define C_SectionSetBoundingVolume "SetBoundingVolume" #define C_Entry_Geometric "BoundingVolume" void fn_vRegisterAllBdVolumeScriptSections (); void fn_vLoadFamily(struct tdstFamilyList_ *p_stFamily); // Shaitan => state list in the level void fn_vInitStateList (struct tdstFamilyList_ *p_stFamily); // End Shaitan => state list in the level #if !defined(U64) SCR_tde_Anl_ReturnValue fn_eScriptCallBackCreateNewState(SCR_tdst_File_Description *_p_stFile,char *_p_szName,char *_ap_szParams[],SCR_tde_Anl_Action _eAction); // Shaitan => state list in the level SCR_tde_Anl_ReturnValue fn_eScriptCallBackCreateListOfState(SCR_tdst_File_Description *_p_stFile,char *_p_szName,char *_ap_szParams[],SCR_tde_Anl_Action _eAction); // End Shaitan => state list in the level // Shaitan => module list in the level SCR_tde_Anl_ReturnValue fn_eScriptCallBackCreateListOfPOs(SCR_tdst_File_Description *_p_stFile,char *_p_szName,char *_ap_szParams[],SCR_tde_Anl_Action _eAction); // End Shaitan => module list in the level /* CGHT 14/05/97*/ SCR_tde_Anl_ReturnValue fn_eScriptCallBackSetBoundingVolume(SCR_tdst_File_Description *_p_stFile,char *_p_szName,char *_ap_szParams[],SCR_tde_Anl_Action _eAction); #endif /* U64 */ /*----------------------------------------------------------------------------- * Description : Save all the loaded families in binary mode *----------------------------------------------------------------------------- * Input : * Output : void *---------------------------------------------------------------------------*/ void fn_vSaveBinaryFamily(struct tdstFamilyList_ *_p_stFamily, unsigned long _ulId); void fn_vSaveAllBinaryFamily(); /*AR970927*/ unsigned long GAM_fn_ulWriteFamilyBinaryBloc(unsigned long _ulFamily,char* _p_cBuffer); void GAM_fn_vResolvePointersOfFamilyBinaryBloc(unsigned long _ulPointer); /*----------------------------------------------------------------------------- * Description : Save all structures composing a family into one file *----------------------------------------------------------------------------- * Input : _p_stFamily : Address of the family * _szAnimationBankName : Name of the file containing all the family * Output : *---------------------------------------------------------------------------*/ void fn_vSaveStructuresOfAFamily(struct tdstFamilyList_ *_p_stFamily,char* _szAnimationBankName); /*----------------------------------------------------------------------------- * Description : fn_vWriteFamilyBinaryBloc : Generic write family function *----------------------------------------------------------------------------- * Input : _szFileName : File name * _ulFamilyId : Id of the family (globally generated) * _p_stFamily : Pointer to the family to write * Output : *---------------------------------------------------------------------------*/ void fn_vWriteFamilyBinaryBloc(char* _szFileName,unsigned long _ulFamilyId,struct tdstFamilyList_ *_p_stFamily); #ifdef __cplusplus }/* extern "C" */ #endif #endif /* __LOADFML_H__ */