/* MR1402*/ /*========================================================================= * ActObjNm.h * This is a part of the Game project. * * Version 1.0 * Creation date 09/08/96 * Revision date * * That file needs to be compatible for all platforms. * * (c) Ubi Studios 1996 *=======================================================================*/ #if !defined(__ACTOBJNM_H__) #define __ACTOBJNM_H__ /******************************************/ #if _MSC_VER >= 1000 #pragma once #endif /* _MSC_VER >= 1000 */ /******************************************/ /* * This flag is to activate names for object's types (family, model and personal) */ #define D_ActiveObjectNames #endif