/*///////////////////////////////////////////////////////////*/ /* //*/ /* Memory Management of the Module : Game //*/ /* // */ /* File Name : MemGame.h //*/ /* Date : 03/10/96 //*/ /* Author : First_Name Last_Name //*/ /* //*/ /*///////////////////////////////////////////////////////////*/ #ifndef __MemGame_H__ #define __MemGame_H__ /******************************************/ #if _MSC_VER >= 1000 #pragma once #endif /* _MSC_VER >= 1000 */ /******************************************/ #include "GAM/Header.h" enum e_ucGameStaticBlocks { E_ucFirstMemoryBlock = 0, E_ucFirstFixMemoryBlock = E_ucFirstMemoryBlock, E_ucGameFixMemory = E_ucFirstFixMemoryBlock, /* E_ucGameTempFixMemory,*/ E_ucLastFixMemoryBlock = E_ucGameFixMemory, E_ucFirstLevelMemoryBlock, E_ucGameLevelMemory = E_ucFirstLevelMemoryBlock, /*E_ucGameTempLevelMemory,*/ E_ucLastLevelMemoryBlock = E_ucGameLevelMemory, E_ucLastMemoryBlock = E_ucLastLevelMemoryBlock, E_ucGameMaxBlocksNb /* maximum number of static block, You have to follow this syntax 'E_uc+ Abbreviation Module +MaxBlocksNb'*/ }; #ifndef _FIRE_DEADCODE_U64_ EXTERN tdstBlockInfo g_a_stGameBlocksInfo[E_ucGameMaxBlocksNb]; #endif /* _FIRE_DEADCODE_U64_ */ #ifdef __DYNAMIC_MALLOC_ALLOWED__ #ifdef __DEBUG_MALLOC_MODE__ EXTERN tdstDynInfo g_stGameDynInfo; #endif /* __DEBUG_MALLOC_MODE__ */ #endif /* __DYNAMIC_MALLOC_ALLOWED__ */ #endif /* __MemGame_H__ */