/*========================================================================= * StdObjSt.h : Define standard objects structures * * This is a part of the Game project. * * Version 1.0 * Creation date 01/10/96 * Revision date * * That file needs to be compatible for all platforms. * * (c) Ubi Studios 1996 *=======================================================================*/ #if !defined(__STDOBJST_H__) #define __STDOBJST_H__ /******************************************/ #if _MSC_VER >= 1000 #pragma once #endif /* _MSC_VER >= 1000 */ /******************************************/ #include "GAM/Header.h" M_BeginDeclareEnumerate(tdeObjectinitInit) OI_WhenPlayerGoOutOfActionZone = 0, OI_Always, OI_WhenPlayerIsDead, OI_WhenMapJustLoaded, OI_WhenSavedGameJustLoaded, OI_NeverBackWhenTaken, OI_NumberOfObjectInit, OI_WhenGeneratorIsDesactivated M_EndDeclareEnumerate(tdeObjectinitInit,unsigned char) typedef long tdObjectType; #define C_InvalidObjectType -1 #define C_AlwaysObjectType 0x00010000 #endif /* __STDOBJST_H__ */