#ifndef GLI_TEXTURE_H #define GLI_TEXTURE_H #ifdef __cplusplus extern "C" { #endif /* __cplusplus */ /* For DLL using these function :*/ #include "cpa_expt.h" #define GLI_C_lTiledTexture 0x00000001 #define GLI_C_lNZTexture 0x00000002 #define GLI_C_lMipMapTexture 0x00000004 #define GLI_C_lAlphaTexture 0x00000008 #define GLI_C_lNZFilteredTexture 0x00000010 #define GLI_C_lAddTransparencyTexture 0x00000020 #define GLI_C_lNoZBufferWriteTexture 0x00000040 #define GLI_C_lPaletteTexture 0x00000080 #define GLI_C_lAlphaTest 0x00000100 #define GLI_C_lAAATexture 0x00000200 #define GLI_C_lMAATexture 0x00000400 /* * To Indicate that's a PROCEDURAL_TEXTURE */ #define GLI_C_lProceduralTexture 0x00000800 #define GLI_C_lTGATexture 0x80000000 #define GLI_C_lBMPTexture 0x40000000 /* * Procedural_texture type */ #define TEXPRO_C_lWater 0 #define TEXPRO_C_lFire 1 #define GLI_C_lNBMaxOfTextures 1024 extern CPA_EXPORT void GLI_xLoadTexture (struct GLI_tdstTexture_ **h_stTexture, struct GLD_tdstDeviceAttributes_ *p_stDev, char *d_ucFileName, long lTextureCaps, long lTextureQuality); extern CPA_EXPORT void GLI_fn_vOpenBigFileTextures(char *p_szFileName); extern CPA_EXPORT void GLI_fn_vCloseBigFileTextures(void); extern CPA_EXPORT void GLI_vRefreshAllCyclingTextures( float fCoefOfMultiplicatoin); #ifdef __cplusplus }; #endif /* __cplusplus */ #endif /* GLI_TEXTURE_H*/