#ifndef GLI_VERTEX_H #define GLI_VERTEX_H #ifdef __cplusplus extern "C" { #endif /* __cplusplus */ /*#define GLI_tdstVertex_ MTH3D_tdstVector_ #define GLI_tdstVertex MTH3D_tdstVector*/ typedef struct GLI_tdst2DVertex_ { float xX ; float xY ; float xOoZ; } GLI_tdst2DVertex ; /* #define GLI_M_ScreenVertex(p_stGlobaleMT) ((GLI_tdstScreenVertex *)p_stGlobaleMT->gs_aDEF_stDuplicatedScreenVertex) */ /* #define GLI_M_SetVertexX(A,B) MTH3D_M_vSetXofVector(A,B) */ /* #define GLI_M_SetVertexY(A,B) MTH3D_M_vSetYofVector(A,B) */ /* #define GLI_M_SetVertexZ(A,B) MTH3D_M_vSetZofVector(A,B) */ /* #define GLI_M_SetVertexXYZ(A,B,C,D) MTH3D_M_vSetVectorElements(A,B,C,D) */ /* #define GLI_M_GetVertexX(A,B) *(B) = MTH3D_M_xGetXofVector(A) */ /* #define GLI_M_GetVertexY(A,B) *(B) = MTH3D_M_xGetYofVector(A) */ /* #define GLI_M_GetVertexZ(A,B) *(B) = MTH3D_M_xGetZofVector(A) */ /* #define GLI_M_GetVertexXYZ(A,B,C,D) MTH3D_M_vGetVectorElements(B,C,D,A) */ /* WARNING !!! INVERSION OF PARAMS*/ /* #define GLI_M_NullVertex(A) MTH3D_M_vNullVector(A) */ /* #define GLI_M_AddVertex(A,B) MTH3D_M_vAddVector(A,A,B) */ /* #define GLI_M_SubVertex(A,B) MTH3D_M_vSubVector(A,A,B) */ /* #define GLI_M_ScaleVertex(A,B)\ (A)->xX = GLI_M_Mul( (A)->xX , (B)->xX ) ; \ (A)->xY = GLI_M_Mul( (A)->xY , (B)->xY ) ; \ (A)->xZ = GLI_M_Mul( (A)->xZ , (B)->xZ ) */ /* WARNING A FAIRE : AJOUTER A MTH !!!! */ /* #define GLI_M_MulVertex(A,B) MTH3D_M_vMulScalarVector(A,B,A) */ /* #define GLI_M_DotProduct(A,B) MTH3D_M_xDotProductVector(A,B) */ /* #define GLI_M_CrossProduct(A,B,C) MTH3D_M_vCrossProductVector( A, B, C) */ /* #define GLI_M_Norme(A) MTH3D_M_xNormVector(A) */ /* #define GLI_M_Normalize(A) MTH3D_M_vNormalizeVector( A, A) */ #ifdef __cplusplus }; #endif /* __cplusplus */ #endif /* GLI_VERTEX_H*/