#ifndef __DNMSURST_H__ #define __DNMSURST_H__ #define C_WOT_ulError 0x80000000 #define C_WOT_ulNoObstacle 0x00000000 #define C_WOT_ulGround 0x00000001 /*#define C_WOT_ulSlope 0x00000002*/ #define C_WOT_ulWall 0x00000004 /*#define C_WOT_ulAttic 0x00000008*/ #define C_WOT_ulCeiling 0x00000010 /*#define C_WOT_ulTrap 0x00000020*/ #define C_WOT_ulWater 0x00000040 #define C_WOT_ulForceMobile 0x00000080 #define C_WOT_ulMobile 0x00010000 #define C_WOT_ulFather 0x00030000 #endif