/* *======================================================================================= * Name : MecCol.c * Author : J Thénoz Date : 01/05/98 * Description : Mechanic collision functions *======================================================================================= */ #ifndef _MECCOL_H_ #define _MECCOL_H_ #ifdef __cplusplus extern "C" { #endif //extern DNM_tdstMecObstacle g_a_stObstacle [COL_C_xMaxNumberOfCollisions]; extern DNM_tdstMecObstacle *g_a_stObstacle; ACP_tdxBool MEC_fn_bCollision ( long* p_lObstacle, DNM_tdstMecObstacle *p_stObstacle, struct DNM_stDynamics* p_stDynamic, HIE_tdxHandleToSuperObject p_stSupObj, POS_tdstCompletePosition *p_stStartPosition, POS_tdstCompletePosition *p_stEndPosition, ACP_tdxBool bBackFace ); ACP_tdxBool MEC_fn_bInCollision ( struct DNM_stDynamics *p_stDynamic, HIE_tdxHandleToSuperObject hSupObj ); void MEC_fn_vReportCollideActor ( HIE_tdxHandleToSuperObject hCollideSupObj, DNM_tdstMecObstacle* p_stCollideObstacle ); void MEC_fn_vReportCollision ( struct DNM_stDynamics* p_stDynamic, HIE_tdxHandleToSuperObject hSupObj, long lNbObstacle, DNM_tdstMecObstacle a_stObstacle[COL_C_xMaxNumberOfCollisions], long lObstacle ); void MEC_fn_vFillCollisionReport ( struct DNM_stDynamics* p_stDynamic ); ACP_tdxBool MEC_fn_vComputeAdjustVector ( MTH3D_tdstVector *p_stAdjustVector, struct DNM_stDynamics* p_stDynamic, long lObstacle, DNM_tdstMecObstacle *p_stObstacle, long lObstacleMin ); void MEC_fn_vEdgeAnalysis ( struct DNM_stDynamics *p_stDynamic, long lObstacle, DNM_tdstMecObstacle *p_stObstacle, DNM_tdstMecObstacle *p_stGround ); void MEC_fn_vCrashAnalysis ( struct DNM_stDynamics *p_stDynamic, long lObstacle, DNM_tdstMecObstacle *p_stObstacle ); #ifdef __cplusplus } #endif #endif /* _MECCOL_H_*/