/* L0GSUBI.h : GameService API */ #ifndef L0GSUBI_H #define L0GSUBI_H #include _NET_EXPORT_ void _NET_CALLING_CONV_ vL0PCWin95GSUBIOpenProtocol(void); _NET_EXPORT_ void _NET_CALLING_CONV_ vL0PCWin95GSUBICloseProtocol(void); _NET_EXPORT_ void _NET_CALLING_CONV_ vL0PCWin95GSUBIStart(void); _NET_EXPORT_ void _NET_CALLING_CONV_ vL0PCWin95GSUBIFinish(void); _NET_EXPORT_ NetLib_tdeErrorStatus _NET_CALLING_CONV_ eL0PCWin95GSUBIIsProtocolAvailable(void); _NET_EXPORT_ NetLib_tdeErrorStatus _NET_CALLING_CONV_ eL0PCWin95GSUBIIsProtocolSet(void); _NET_EXPORT_ NetLib_tduxPlayerId _NET_CALLING_CONV_ uxL0PCWin95GSUBIMasterId(void); #endif /* L0GSUBI_H */