/* L0TEN.h */ #ifndef L0TEN_H #define L0TEN_H #include _NET_EXPORT_ void _NET_CALLING_CONV_ vL0PCWin95TENOpenProtocol(void); _NET_EXPORT_ void _NET_CALLING_CONV_ vL0PCWin95TENCloseProtocol(void); _NET_EXPORT_ NetLib_tduwJoinType _NET_CALLING_CONV_ eL0PCWin95TENStart(void); _NET_EXPORT_ void _NET_CALLING_CONV_ eL0PCWin95TENFinish(void); _NET_EXPORT_ void _NET_CALLING_CONV_ eL0PCWin95TENSetGameOptions(char *GameName,void *GameOptions,unsigned short SizeOptions); _NET_EXPORT_ void _NET_CALLING_CONV_ eL0PCWin95TENSetPlayerOptions(char *PlayerName,char *PlayerOptions,unsigned short SizeOptions); _NET_EXPORT_ NetLib_tdeErrorStatus _NET_CALLING_CONV_ eL0PCWin95TENIsProtocolAvailable(void); _NET_EXPORT_ NetLib_tdeErrorStatus _NET_CALLING_CONV_ eL0PCWin95TENIsProtocolSet(void); _NET_EXPORT_ int _NET_CALLING_CONV_ eL0PCWin95TENPlayerInfo(NetLib_tduxPlayerId PId,long *bandwidth,long *latency); _NET_EXPORT_ void _NET_CALLING_CONV_ eL0PCWin95TENLaunchTenClient(void (*rtn)(void)); _NET_EXPORT_ void _NET_CALLING_CONV_ eL0PCWin95TENGamePrivate(void); _NET_EXPORT_ void _NET_CALLING_CONV_ eL0PCWin95TENGamePublic(void); #endif /* L0TEN_H */