// AUTO-GENERATED FILE, MOVE TO 'gh_fix' FOLDER PREVENT OVERWRITING!!!!! #include #include #include extern "C" { undefined r3_config_setIdentifier( const char *param_1); // 00470570 // r3_config_setIdentifier void r3_config_setTexturesMem( const char *param_1); // 00470f30 // r3_config_setTexturesMem void r3_noop(void *p_cTxt1, void *p_cTxt2); // 00401100 // r3_noop undefined r3_read_game_config_udp_port(void); // 00446040 // r3_read_game_config_udp_port undefined r3_config_setGLIMode(const char *param_1); // 004704e0 // r3_config_setGLIMode undefined r3_set_GameDataBinPath( const char *param_1); // 0055a8d0 // r3_set_GameDataBinPath undefined r3_read_game_config_modem_quality( void); // 00445fc0 // r3_read_game_config_modem_quality // 004460c0 void r3_read_gli_config(void) { R3Config &config = getDefaultConfig(); r3_config_setGLIMode(config.gfxGliMode.c_str()); r3_config_setIdentifier(config.gfxIdentifier.c_str()); r3_config_setTexturesMem(config.gfxTexturesMem.c_str()); g_GLI_adapter = config.gfxAdapter; r3_config_setIdentifier(config.gfxIdentifier.c_str()); g_config_tex_compressed = config.gfxTexturesCompressed; g_GLI_tnl = config.gfxTnl; g_GLI_trilinear = config.gfxTrilinear; r3_config_setTexturesMem(config.gfxTexturesMem.c_str()); g_config_unused0 = 0; g_config_camera_hor_axis = config.cameraHorizontalAxis; g_config_camera_ver_axis = config.cameraVerticalAxis; r3_set_GameDataBinPath(config.gameDataBinPath.c_str()); // GetPrivateProfileStringA // (sectionName,s_SingleProcessor_005be308,&lpDefault_005be318,stringBuffer,0x104,local_204 // ); // /* Set single processor mode */ // iVar4 = strcmpi(stringBuffer,(char *)&s_Yes); // if (iVar4 == 0) { // sectionName[4] = '\x01'; // sectionName[5] = '\0'; // sectionName[6] = '\0'; // sectionName[7] = '\0'; // sectionName[0] = -0x1a; // sectionName[1] = 'c'; // sectionName[2] = 'D'; // sectionName[3] = '\0'; // sectionName + Field<0, 4>() = GetCurrentProcess(); // SetProcessAffinityMask((HANDLE)sectionName + Field<0, 4>(),sectionName + // Field<4, 4>()); // } // sectionName[4] = -0xe; // sectionName[5] = 'c'; // sectionName[6] = 'D'; // sectionName[7] = '\0'; // r3_read_game_config_modem_quality(); // r3_read_game_config_udp_port(); return; } }