// AUTO-GENERATED FILE, MOVE TO 'gh_fix' FOLDER PREVENT OVERWRITING!!!!! #include #include extern "C" { undefined FUN_00496ac0(void); // 00496ac0 // FUN_00496ac0 // cdecl IDirect3D8 * Direct3DCreate8(UINT SDKVersion); // 0051e0a8 // Direct3DCreate8 // stdcall undefined FUN_00470b00(void); // 00470b00 // FUN_00470b00 // cdecl undefined FUN_00484ea0(undefined4 param_1); // 00484ea0 // FUN_00484ea0 // cdecl // 0046f870 /* WARNING: Globals starting with '_' overlap smaller symbols at the same address */ /* WARNING: Enum "_D3DFORMAT": Some values do not have unique names */ undefined4 __stdcall gfx_init(HWND hwnd,int param_2,UINT param_3,UINT param_4,int param_5) { undefined4 *puVar1; HRESULT HVar2; int iVar3; D3DFORMAT AdapterFormat; D3DPRESENT_PARAMETERS *pDVar4; D3DDISPLAYMODE DStack_54; D3DDISPLAYMODE displayMode; D3DPRESENT_PARAMETERS DStack_34; puVar1 = &DAT_007eaf60; for (iVar3 = 0x13; iVar3 != 0; iVar3 = iVar3 + -1) { *puVar1 = 0; puVar1 = puVar1 + 1; } puVar1 = &g_gfx_lastColorOp; for (iVar3 = 0x58; iVar3 != 0; iVar3 = iVar3 + -1) { *puVar1 = 0; puVar1 = puVar1 + 1; } puVar1 = &DAT_007eb044; do { *puVar1 = 0xbf800000; puVar1 = puVar1 + 0xb; } while ((int)puVar1 < 0x7eb1a4); DAT_005bf684 = param_2; if (param_2 == 0) { _DAT_005e6c20 = g_GLI_width0; _DAT_005e6c24 = g_GLI_height0; DAT_005e6c28 = g_GLI_bitdepth0; if (param_3 == 0) { param_3 = g_GLI_width0; } if (param_4 == 0) { param_4 = g_GLI_height0; } if (param_5 == 0) { param_5 = g_GLI_bitdepth0; } } else { _DAT_005e6c20 = param_3; _DAT_005e6c24 = param_4; DAT_005e6c28 = param_5; } gfx_d3d = Direct3DCreate8(0xdc); if (gfx_d3d == (IDirect3D8 *)0x0) { return 1; } HVar2 = (*gfx_d3d->lpVtbl->GetAdapterDisplayMode)(gfx_d3d,0,&displayMode); if (HVar2 < 0) { return 1; } pDVar4 = &DStack_34; for (iVar3 = 0xd; iVar3 != 0; iVar3 = iVar3 + -1) { pDVar4->BackBufferWidth = 0; pDVar4 = (D3DPRESENT_PARAMETERS *)&pDVar4->BackBufferHeight; } DStack_34.Windowed = (BOOL)(DAT_005bf684 == 0); if (DAT_005bf684 == 0) { DStack_34.SwapEffect = D3DSWAPEFFECT_COPY_VSYNC; DStack_34.BackBufferFormat = displayMode.Format; param_5 = FUN_00484ea0(displayMode.Format); AdapterFormat = displayMode.Format; DAT_005e6c28 = param_5; } else { DStack_34.SwapEffect = D3DSWAPEFFECT_FLIP; if (param_5 == 0x10) { DStack_34.BackBufferFormat = D3DFMT_R5G6B5; AdapterFormat = D3DFMT_R5G6B5; } else { DStack_34.BackBufferFormat = D3DFMT_A8R8G8B8; AdapterFormat = D3DFMT_X8R8G8B8; } } DStack_34.FullScreen_PresentationInterval = (UINT)(DAT_005bf684 != 0); DStack_34.BackBufferHeight = param_4; DStack_34.BackBufferCount = 1; DStack_34.EnableAutoDepthStencil = 1; DStack_34.FullScreen_RefreshRateInHz = 0; DStack_34.BackBufferWidth = param_3; if (0x10 < param_5) { HVar2 = (*gfx_d3d->lpVtbl->CheckDeviceFormat) (gfx_d3d,g_GLI_adapter,D3DDEVTYPE_HAL,AdapterFormat,2,D3DRTYPE_SURFACE, D3DFMT_D24S8); if (HVar2 == 0) { DStack_34.AutoDepthStencilFormat = D3DFMT_D24S8; DAT_0063be50 = 1; goto LAB_0046fa6f; } HVar2 = (*gfx_d3d->lpVtbl->CheckDeviceFormat) (gfx_d3d,g_GLI_adapter,D3DDEVTYPE_HAL,AdapterFormat,2,D3DRTYPE_SURFACE, D3DFMT_D32); DAT_0063be50 = 0; if (HVar2 == 0) { DStack_34.AutoDepthStencilFormat = D3DFMT_D32; goto LAB_0046fa6f; } } DAT_0063be50 = 0; DStack_34.AutoDepthStencilFormat = D3DFMT_D16; (*gfx_d3d->lpVtbl->CheckDeviceFormat) (gfx_d3d,g_GLI_adapter,D3DDEVTYPE_HAL,AdapterFormat,2,D3DRTYPE_SURFACE,D3DFMT_D16); LAB_0046fa6f: DStack_34.Flags = 1; if (g_GLI_tnl == '\0') { HVar2 = (*gfx_d3d->lpVtbl->CreateDevice) (gfx_d3d,g_GLI_adapter,D3DDEVTYPE_HAL,hwnd,0x24,&DStack_34,&gfx_device); if (HVar2 < 0) { return 1; } } else { HVar2 = (*gfx_d3d->lpVtbl->CreateDevice) (gfx_d3d,g_GLI_adapter,D3DDEVTYPE_HAL,hwnd,0x44,&DStack_34,&gfx_device); if ((HVar2 < 0) && (HVar2 = (*gfx_d3d->lpVtbl->CreateDevice) (gfx_d3d,g_GLI_adapter,D3DDEVTYPE_HAL,hwnd,0x24,&DStack_34,&gfx_device), HVar2 < 0)) { return 1; } } (*gfx_device->lpVtbl->SetRenderState)(gfx_device,D3DRS_NORMALIZENORMALS,0); DAT_007eafa4 = 0; (*gfx_device->lpVtbl->SetRenderState)(gfx_device,D3DRS_ZENABLE,1); DAT_007eafa0 = 1; (*gfx_device->lpVtbl->SetRenderState)(gfx_device,D3DRS_ZFUNC,4); DAT_007eaf7c = 4; (*gfx_device->lpVtbl->SetRenderState)(gfx_device,D3DRS_DITHERENABLE,1); (*gfx_device->lpVtbl->SetRenderState)(gfx_device,D3DRS_SPECULARENABLE,0); (*gfx_device->lpVtbl->SetRenderState)(gfx_device,D3DRS_CULLMODE,1); (*gfx_device->lpVtbl->SetTextureStageState)(gfx_device,0,D3DTSS_COLORARG1,2); (*gfx_device->lpVtbl->SetTextureStageState)(gfx_device,0,D3DTSS_COLORARG2,0); (*gfx_device->lpVtbl->SetTextureStageState)(gfx_device,0,D3DTSS_COLOROP,4); (*gfx_device->lpVtbl->SetTextureStageState)(gfx_device,0,D3DTSS_MINFILTER,2); (*gfx_device->lpVtbl->SetTextureStageState)(gfx_device,0,D3DTSS_MAGFILTER,2); (*gfx_device->lpVtbl->SetTextureStageState)(gfx_device,1,D3DTSS_MINFILTER,2); (*gfx_device->lpVtbl->SetTextureStageState)(gfx_device,1,D3DTSS_MAGFILTER,2); FUN_00470b00(); (*gfx_device->lpVtbl->SetRenderState)(gfx_device,D3DRS_ALPHATESTENABLE,0); (*gfx_device->lpVtbl->SetRenderState)(gfx_device,D3DRS_ALPHAFUNC,7); (*gfx_device->lpVtbl->SetRenderState)(gfx_device,D3DRS_ALPHAREF,0xc0); (*gfx_device->lpVtbl->SetRenderState)(gfx_device,D3DRS_CLIPPING,1); (*gfx_device->lpVtbl->SetRenderState)(gfx_device,D3DRS_LIGHTING,0); DAT_007eafcc = 0x3f800000; DAT_007eafc8 = 0x3f800000; DAT_007eafc4 = 0x3f800000; DAT_007eafc0 = 0x3f800000; _DAT_007eafdc = 0x3f800000; _DAT_007eafd8 = 0x3f800000; _DAT_007eafd4 = 0x3f800000; _DAT_007eafd0 = 0x3f800000; _DAT_007eaff8 = 0; _DAT_007eaff4 = 0; _DAT_007eaff0 = 0; _DAT_007eaffc = 0x3f800000; _DAT_007eb000 = 0; (*gfx_device->lpVtbl->SetMaterial)(gfx_device,(D3DMATERIAL8 *)&DAT_007eafc0); (*gfx_device->lpVtbl->SetRenderState)(gfx_device,D3DRS_FOGVERTEXMODE,3); if ((g_startOfGfxStruct.d3dSurface != (IDirect3DSurface8 *)0x0) || (HVar2 = (*gfx_device->lpVtbl->GetBackBuffer) (gfx_device,0,D3DBACKBUFFER_TYPE_MONO,&g_startOfGfxStruct.d3dSurface), HVar2 == 0)) { (*gfx_device->lpVtbl->GetDisplayMode)(gfx_device,&DStack_54); DStack_54.Height = 0; DStack_54.Width = DStack_54.RefreshRate; _g_perfCounterRate = (float)DStack_54.RefreshRate; FUN_00496ac0(); } return 0; } }