#if !defined(AFX_PANELLEVELS_H__90CBA234_D209_11D2_BB49_00E029219C3C__INCLUDED_) #define AFX_PANELLEVELS_H__90CBA234_D209_11D2_BB49_00E029219C3C__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // PanelLevels.h : header file // #include "Panel.h" #include "util.h" ///////////////////////////////////////////////////////////////////////////// // CListLevels window class CListLevels : public CListBox { // Construction public: CListLevels(); // Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CListLevels) public: virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct); //}}AFX_VIRTUAL // Implementation public: virtual ~CListLevels(); // Generated message map functions protected: //{{AFX_MSG(CListLevels) // NOTE - the ClassWizard will add and remove member functions here. //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// // CPanelLevels dialog class CPanelLevels : public CPanel { // Construction public: CPanelLevels(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(CPanelLevels) enum { IDD = IDD_DIALOG_Levels }; CButton m_CheckAutoTest; CButton m_CheckStopOnError; CListBox m_ListLevels; //}}AFX_DATA virtual BOOL Create( CWnd* pParentWnd ); virtual void m_fn_vUpdateRegistry(); virtual void m_fn_vLevelListHasChanged( BOOL _bErrorWhileReadingGameDsc ); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CPanelLevels) public: virtual BOOL PreTranslateMessage(MSG* pMsg); protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: ///CByteArray m_oSelectedLevels; // To display a cross in front of selected levels. CDC m_oCrossDC; CBitmap m_oCrossBitmap; CBitmap m_oEmptyBoxBitmap; // Generated message map functions //{{AFX_MSG(CPanelLevels) afx_msg void OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct); afx_msg void OnSelectAllLevels(); afx_msg void OnClearAllLevels(); afx_msg void OnBinarize(); afx_msg void OnCHECKAutoTest(); afx_msg void OnTestMaps(); afx_msg void OnBUTTONRefreshLevelList(); afx_msg void OnCHECKStopOnError(); afx_msg void OnBUTTONEditGameDsc(); //}}AFX_MSG DECLARE_MESSAGE_MAP() BOOL m_fn_bOnLButtonDownListBoxLevels( MSG *pMsg ); BOOL m_fn_bOnKeyDownListBoxLevels( MSG *pMsg ); void m_fn_vOnDrawItemListBoxLevels( LPDRAWITEMSTRUCT lpDIS ); virtual void OnOk(); }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_PANELLEVELS_H__90CBA234_D209_11D2_BB49_00E029219C3C__INCLUDED_)