; SCR 201 ; Scripts Parser Version 2.0.1 ; (c) Ubi Simulations 1997 ;*************************************************************************** ;*** This section contain all data's directories classed by type of file *** ;*** it can be used to overload one or more files without destroy *** ;*** old files *** ;*************************************************************************** {DirectoriesDescription: ;*** Texture's directory *** DirectoryOfEngineDLL("DLL") ;*** Texture's directory *** DirectoryOfTexture("\World\Graphics\Textures") DirectoryOfFixTexture("\FixTex") ;*** Texts directory *** DirectoryOfTexts("\Texts") ;*** GameData directories *** DirectoryOfGameData("GameData") ;*** World directories *** DirectoryOfWorld("\World") ;*** Levels directories *** DirectoryOfLevels("\World\Levels") ;*** Families directories *** DirectoryOfFamilies("\World\Levels\_Common\Families") ;*** Characters directories *** DirectoryOfCharacters("\World\Levels") ;*** Animations directories *** DirectoryOfAnimations("\World\Graphics\Anims") ;*** Graphic Objects directories *** DirectoryOfGraphicsClasses("\World\Graphics\Objects\Classes") DirectoryOfGraphicsBanks("\World\Graphics\Objects\Banks") ;*** Mechanics directories *** DirectoryOfMechanics("\World\Libraries\Mechanics") ;*** SoundData directories *** DirectoryOfSound("\World\Sound") ; DirectoryOfSound("\World\Sound\English") ;*** Material directories *** DirectoryOfVisuals("\World\Graphics\Visuals") DirectoryOfMaterials("\World\Libraries\Materials") ;*** Environment directories *** DirectoryOfEnvironment("\World\Libraries\Environment") ;*** SaveGame directories *** DirectoryOfSaveGame("\SaveGame") ;*** Extras directories *** DirectoryOfExtras("\Extras") ;*** Vignettes directories *** DirectoryOfVignettes("\Vignette") ;*** Options directory *** DirectoryOfOptions("\Options") ;*** Options directory *** DirectoryOfZdx("\World\Levels") ;*** Options directory *** DirectoryOfLipsSync("\World\SyncLips\English") ;*** Effects Directory *** DirectoryOfEffects("\World\Effects") } ;******************** ;*** Concat files *** ;******************** {BigFiles: ; Vignettes("\Vignette.cnt") Textures("\Textures.cnt") } {Vignette: ; LoadVignette("UbiSoft.bmp") ; DisplayVignette } ;****************************************** ;*** Input devices manager descriptions *** ;****************************************** {InputDeviceManagerDescription: InitInputDeviceManager(16) ; List of all the keys and buttons AddInputDeviceFile("KeyDef.ipt") ; List of the active devices AddInputDeviceFile("Device.ipt") ; List of the actions for the AI AddInputDeviceFile("AiAction.ipt") AddInputDeviceFile("Camera.ipt") ; List of the actions for the engine AddInputDeviceFile("Debug.ipt") AddInputDeviceFile("Cheat.ipt") Computetable() ; For the engine to use the actions AddInputDeviceFile("Link.ipt") } ;******************* ;*** Text loader *** ;******************* {Texts: AddStringsFile("Game.txt") AddStringsFile("Cheats.txt") AddStringsFile("Cinematiques_SUN.txt") AddStringsFile("Cinematiques_MOM.txt") AddStringsFile("Cinematiques_SDZ.txt") AddStringsFile("Cinematiques_NIK.txt") AddStringsFile("Dialogues_SUN.txt") AddStringsFile("Dialogues_MOM.txt") AddStringsFile("Dialogues_SDZ.txt") AddStringsFile("Dialogues_NIK.txt") AddStringsFile("Menus.txt") AddStringsFile("MapMonde.txt") AddStringsFile("Livre.txt") AddStringsFile("Demos.txt") AddStringsFile("AOJ_jcp_cb_xp.txt") AddStringsFile("Textes_FRH.txt") AddStringsFile("course.txt") AddStringsFile("Seat_10_hp.txt") AddStringsFile("Cinematiques_OLD.txt") AddStringsFile("Raycap.txt") ; AddStringsFile("CdtStd.txt") ; AddStringsFile("CdtNme.txt") ; AddStringsFile("Credits.txt") ; AddStringsFile("SaveName.txt") } ;*********************************** ;*** Random manager descriptions *** ;*********************************** {RandomManagerDescription: InitRandomManager("Game.rnd") } ;******************** ;*** Game Options *** ;******************** {GameOptionsFile: DefaultFile("Default.cfg") CurrentFile("Current.cfg") ; SkipMainMenu ; CreditsLevelName(outro) ;FrameSynchro(ON,0,50) hystreresis 50% ;2 trames minimum FrameSynchro(ON,2,95) } ;**************************************************************************************** ;*** Binary Use *** ;*** UseA3b : 0=Use A3B, 1=Don't use A3B, 2=Force generate A3B *** ;*** UseBinaryMod : 0=Don't use binary MOD 1=Use binary MOD *** ;*** UseBinaryData : 0=Don't use binary data 1=Use binary data 2=Generate binary data *** ;**************************************************************************************** {BinaryUse: UseA3b(0) UseBinaryMod(0) UseBinaryData(0) } {FirstLevelDescription: LevelName(MapTuto_F) LevelName(Gymg) LevelName(raygear) LevelName(MapTuto_G) LevelName(MapTuto_T) LevelName(MapTuto_V) LevelName(lvl1G) } ;********************************************* ;*** Dimentionnement des stacks Animation *** ;*** Max 65534 sauf pour FramesKF (+4.10E9)*** ;*** La taille represe le nommbre d'elem. *** ;********************************************* ; NE PAS CHANGER L'ORDRE 0 --> A3dGeneral .... 11 --> MorphData {AnimStacks: A3dGeneral(1500) Vertexes(70000) Quaternions(60000) Hierarchies(5000) NTTO(40000) OnlyFrames(30000) Channels(30000) Frames(52000) FramesKF(230000) KeyFrames(70000) Events(5000) MorphData(30000) }