;************************* ;************************* {InputAction:CamLeft_PAD(Options) JoyOrPadPressed(0,PadButton2) } {InputAction:CamRight_PAD(Options) JoyOrPadPressed(0,PadButton3) } ;************************* ; Actions for the camera ;************************* ; Actions for the retail version {InputAction:BT_Camera_Look Or KeyPressed(Pad0) And ActionValidated(CamLeft_PAD) ActionValidated(CamRight_PAD) } {InputAction:BT_Camera_LookRight Or KeyPressed(Right) ActionValidated(Button_RightAnalogic) } {InputAction:BT_Camera_LookLeft Or KeyPressed(Left) ActionValidated(Button_LeftAnalogic) } {InputAction:BT_Camera_LookUp Or KeyPressed(Up) ActionValidated(Button_UpAnalogic) } {InputAction:BT_Camera_LookDown Or KeyPressed(Down) ActionValidated(Button_DownAnalogic) } {InputAction:Cam_Camera_Turn Or ActionValidated(CamLeft_PAD) ActionValidated(CamRight_PAD) } {InputAction:Cam_Camera_TurnLeft And ActionValidated(CamLeft_PAD) ActionInvalidated(CamRight_PAD) } {InputAction:Cam_Camera_TurnRight And ActionValidated(CamRight_PAD) ActionInvalidated(CamLeft_PAD) } {InputAction:Cam_Camera_CutBehind ; And ; JoyOrPadPressed(0,PadButton2) ; JoyOrPadPressed(0,PadButton5) KeyPressed(Pad5) } {InputAction:Cam_Camera_SwitchMode And JoyOrPadPressed(0,PadButton5) Not JoyOrPadPressed(0,PadButton2) } {InputAction:Cam_pad_c JoyOrPadPressed(0,PadButton5) } {InputAction:Cam_pad_d JoyOrPadPressed(0,PadButton5) } {InputAction:Cam_Camera_Quake KeyPressed(Pad4) } ; Actions for the debug version {InputAction:BT_Camera_Num1 KeyPressed(Pad1) } {InputAction:BT_Camera_Num2 KeyPressed(Pad2) } {InputAction:BT_Camera_Num6 KeyPressed(Pad6) } {InputAction:BT_Camera_Num7 KeyPressed(Pad7) } {InputAction:BT_Camera_Num8 KeyPressed(Pad8) } {InputAction:BT_Camera_Num9 KeyPressed(Pad9) } {InputAction:BT_Camera_IncDist KeyPressed("Pad+") } {InputAction:BT_Camera_DecDist KeyPressed("Pad-") }