;***************************** ;*** Debug defined actions *** ;***************************** ; All these actions are used only by the engine and not by the AI ; They will have to be removed for the retail version {InputAction:ClearOptionsDisplayed KeyJustPressed(²) } {InputAction:DisplayZDC KeyJustPressed(Z) } {InputAction:ReinitTheMap Or KeyJustPressed(F11) And And JoyOrPadPressed(0,PadButton4) JoyOrPadPressed(0,PadButton5) {Sequence: Pad(0, PadButton0) Pad(0, PadButton1) } } {InputAction:ChooseLevel Or KeyJustPressed(F9) And And JoyOrPadPressed(0,PadButton4) JoyOrPadPressed(0,PadButton5) {Sequence: Pad(0, PadButton1) Pad(0, PadButton0) } } {InputAction:ChooseLevelUp Or KeyJustPressed(Up) JoyOrPadPressed(0,PadButton5) } {InputAction:ChooseLevelDown Or KeyJustPressed(Down) JoyOrPadPressed(0,PadButton4) } {InputAction:ChooseLevelValidate Or KeyJustPressed(" ") JoyOrPadPressed(0,PadButton0) } {InputAction:ChooseLevelInvalidate Or KeyJustPressed(Q) JoyOrPadPressed(0,PadButton1) } {InputAction:DisplayRaster KeyPressed(F10) } {InputAction:DisplayRasterMode KeyJustPressed(F3) } {InputAction:DisplayRasterPCU64 KeyJustPressed(F4) } {InputAction:DisplayModeToggle KeyJustPressed(D) } {InputAction:DisplayOnlyStatic KeyJustPressed(O) } {InputAction:DisplaySectorInfos KeyJustPressed(S) } {InputAction:DisplayWaypoints KeyJustPressed(P) } {InputAction:DisplayRayTraceSegments KeyJustPressed(H) } {InputAction:DisplayActivatedGendoors KeyJustPressed(G) } {InputAction:DisplayBoundingVolumes KeyJustPressed(U) } {InputAction:DisplayLight ; KeyJustPressed("$") } {InputAction:SnapShot KeyJustPressed("F8") } {InputAction:CheatGrappin KeyJustPressed(3) } {InputAction:CheatAccumulation KeyJustPressed(4) } {InputAction:DisplayTextOverScan KeyPressed("!") } {InputAction:AltDisplayTextOverScan And KeyPressed(LeftShift) KeyPressed("!") } {InputAction:GliMenu_Activate KeyPressed(Del) } {InputAction:GliMenu_Next KeyPressed(End) } {InputAction:GliMenu_Prev KeyPressed(Home) } {InputAction:GliMenu_Select KeyPressed(Next) } {InputAction:GliMenu_Zoom KeyPressed(Prior) } {InputAction:GliMenu_Goto KeyPressed(Ins) } {InputAction:StartStopStep KeyPressed(F5) } {InputAction:PulseStep KeyPressed(F6) }