//---------------------------------------------- // ID PaletteFileName //---------------------------------------------- BEGIN_PALETTES PLT_FONT Ray_Fnt_0 PLT_GAUGE_0 Jauge_Block PLT_GAUGE_1 Jauge_Plt_1 END_PALETTES //---------------------------------------------- // Id WxH TextureName PaletteID //---------------------------------------------- BEGIN_CHARACTERS HUD_SPRITE_HEALTH 8x8 Jauge_Block PLT_GAUGE_0 HUD_SPRITE_HEALTH_QUART 8x8 Jauge_Quart PLT_GAUGE_0 HUD_SPRITE_HEALTH_FOND 32x8 Jauge_Fond PLT_GAUGE_0 HUD_RM 32x32 RM_Icone RM_Icone HUD_GT 32x32 GT_Icone GT_Icone HUD_GF 32x32 GF_Icone GF_Icone HUD_Cage 32x32 Cage_Icone Cage_Icone HUD_Lums 32x32 lums_jaune lums_jaune HUD_DG 32x32 DG_Icone DG_Icone HUD_Etoile 16x16 Etoile_Icone Etoile_Icone HUD_TEST0 8x8 Jauge_Plt_1 PLT_GAUGE_1 HUD_SPRITE_SLASH 16x16 Ray_Fnt_slash PLT_FONT HUD_SPRITE_0 16x16 Ray_Fnt_0 PLT_FONT HUD_SPRITE_1 16x16 Ray_Fnt_1 PLT_FONT HUD_SPRITE_2 16x16 Ray_Fnt_2 PLT_FONT HUD_SPRITE_3 16x16 Ray_Fnt_3 PLT_FONT HUD_SPRITE_4 16x16 Ray_Fnt_4 PLT_FONT HUD_SPRITE_5 16x16 Ray_Fnt_5 PLT_FONT HUD_SPRITE_6 16x16 Ray_Fnt_6 PLT_FONT HUD_SPRITE_7 16x16 Ray_Fnt_7 PLT_FONT HUD_SPRITE_8 16x16 Ray_Fnt_8 PLT_FONT HUD_SPRITE_9 16x16 Ray_Fnt_9 PLT_FONT // HUD_SPRITE_POINT 16x16 Ray_Fnt_point PLT_FONT END_CHARACTERS //---------------------------------------------- // Index IdTexture //---------------------------------------------- BEGIN_ICONES 0 HUD_RM 1 HUD_GT 2 HUD_GF 3 HUD_Cage 4 HUD_Lums 5 HUD_GT 6 HUD_GF 7 HUD_DG 8 HUD_Cage 9 HUD_Etoile END_ICONES //---------------------------------------------- // ID BgFileName //---------------------------------------------- BEGIN_BGS BG_GARDIENS Gardien_background BG_RAYMAN Bg_rayman END_BGS