;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; {InputAction:SpeedUp_Key(Options) JoyAxeValue(0,PadYValue,-110,-20) } {InputAction:CamFollow_Pad(Options) ; JoyPressed(0,R_TRIG) } ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Actions for the retail version {InputAction:Button_Start JoyPressed(0,PAD_BUTTON_START) } {InputAction:Button_PreviousMenu JoyPressed(0,PAD_BUTTON_B) } {InputAction:Button_Selection JoyPressed(0,PAD_BUTTON_A) } {InputAction:Button_XAnalogic JoyAxeValue(0,PadXValue,-110,110) } {InputAction:Button_YAnalogic JoyAxeValue(0,PadYValue,-110,110) } {InputAction:Button_LeftAnalogic JoyAxeValue(0,PadXValue,-110,-20) } {InputAction:Button_RightAnalogic JoyAxeValue(0,PadXValue,20,110) } {InputAction:Button_UpAnalogic JoyAxeValue(0,PadYValue,-110,-20) } {InputAction:Button_DownAnalogic JoyAxeValue(0,PadYValue,20,110) } {InputAction:Button_Ghost Or JoyPressed(0,PAD_BUTTON_X) JoyPressed(0,PAD_BUTTON_L) } {InputAction:Button_Paf JoyPressed(0,PAD_BUTTON_A) } {InputAction:Button_Jump JoyPressed(0,PAD_BUTTON_B) } {InputAction:Button_Poing JoyPressed(0,PAD_BUTTON_Y) } {InputAction:Button_L JoyPressed(0,PAD_BUTTON_L) } {InputAction:Button_LateralWalk JoyPressed(0,PAD_BUTTON_R) } {InputAction:JoystickMoveOrder Or Or Or ActionValidated(Button_LeftAnalogic) ActionValidated(Button_RightAnalogic) ActionValidated(Button_UpAnalogic) ActionValidated(Button_DownAnalogic) } {InputAction:PAD_BoutonDroit } {InputAction:Button_1 } {InputAction:Button_2 } ; Actions for the debug version {InputAction:Button_Left JoyPressed(0,PAD_BUTTON_LEFT) } {InputAction:Button_Right JoyPressed(0,PAD_BUTTON_RIGHT) } {InputAction:Button_Up JoyPressed(0,PAD_BUTTON_UP) } {InputAction:Button_Down JoyPressed(0,PAD_BUTTON_DOWN) } {InputAction:Button_SpeedUp } {InputAction:KeyboardMoveOrder ; Or ; Or ; Or ; ActionValidated(Button_Left) ; ActionValidated(Button_Right) ; ActionValidated(Button_Up) ; ActionValidated(Button_Down) } {InputAction:MoveLeft ; Or ; ActionValidated(Button_LeftAnalogic) ; ActionValidated(Button_Left) } {InputAction:MoveRight ; Or ; ActionValidated(Button_RightAnalogic) ; ActionValidated(Button_Right) } {InputAction:MoveUp ; Or ; ActionValidated(Button_UpAnalogic) ; ActionValidated(Button_Up) } {InputAction:MoveDown ; Or ; ActionValidated(Button_DownAnalogic) ; ActionValidated(Button_Down) }