#ifndef __CAM_TOOL_H__ #define __CAM_TOOL_H__ /* #undef EXTERN #undef extern #if !defined(D_StdGame_VariableDefine) #define EXTERN extern #else #define EXTERN #endif*/ /* D_StdGame_VariableDefine */ #if defined(__cplusplus) extern "C" { #endif /* __cplusplus */ extern void CAM_fn_vSetResetInternalFlag(MS_tdxHandleToCineinfo,unsigned short *,unsigned short *,unsigned short *,long,long,unsigned short); extern void CAM_fn_vForceCameraPos(HIE_tdxHandleToSuperObject, MTH3D_tdstVector *); extern void CAM_fn_vForceCameraTgt(HIE_tdxHandleToSuperObject, MTH3D_tdstVector *, MTH3D_tdstVector *); extern ACP_tdxBool CAM_fn_bPersoIsMoving(CAM_tdstUpdateCamera *, MTH3D_tdstVector *); extern ACP_tdxBool CAM_fn_bPersoIsTurning(HIE_tdxHandleToSuperObject, MTH_tdxReal *); extern ACP_tdxBool CAM_fn_bPersoOnFace(HIE_tdxHandleToSuperObject, MTH3D_tdstVector *); extern CPA_EXPORT HIE_tdxHandleToSuperObject CAM_fn_hGetFather(HIE_tdxHandleToSuperObject); extern void CAM_fn_vComputeProjection(MTH3D_tdstVector *, MTH3D_tdstVector *, MTH3D_tdstVector *); extern MTH_tdxReal CAM_fn_xComputeRotation(MTH3D_tdstVector *, MTH3D_tdstVector *, MTH3D_tdstVector *); extern ACP_tdxBool CAM_fn_bEqualVectorWithEpsilon(MTH3D_tdstVector *, MTH3D_tdstVector *, MTH_tdxReal); extern ACP_tdxBool CAM_fn_bPositionIsReached(HIE_tdxHandleToSuperObject, MTH3D_tdstVector *, MTH_tdxReal, MTH3D_tdstVector *); extern void CAM_fn_vComputeAnglesBetweenTwoVectors(MS_tdxHandleToInternalCineinfo, MTH3D_tdstVector *, MTH3D_tdstVector *, MTH_tdxReal *, MTH_tdxReal *, MTH3D_tdstVector *); extern MTH_tdxReal CAM_fn_xSetAngleInIntervalPiPi(MTH_tdxReal); extern MTH_tdxReal CAM_fn_xSetAngleInInterval02Pi(MTH_tdxReal); extern void CAM_fn_vGetPersoSightAxis(CAM_tdstUpdateCamera *, MTH3D_tdstVector *, MTH3D_tdstVector *); extern void CAM_fn_vInitCameraStructure(HIE_tdxHandleToSuperObject, CAM_tdstUpdateCamera *); extern void CAM_fn_vSendParametersToParsing(CAM_tdstUpdateCamera *); extern void Cam_fn_vComputeMovingOnRail(CAM_tdstUpdateCamera *, MTH3D_tdstVector *, MTH3D_tdstVector *, MTH3D_tdstVector *, MTH_tdxReal); extern MTH_tdxReal Cam_fn_xComputeProjectionRail(MTH3D_tdstVector *,MTH3D_tdstVector *,MTH3D_tdstVector *); extern CPA_EXPORT void CAM_fn_vForceBestPosition(HIE_tdxHandleToSuperObject _hCamera); #if defined(__cplusplus) } #endif /* __cplusplus */ #endif /* __CAM_TOOL_H__ */