#include "ToolsCPA.h" #include "Options/Options.h" #include "Macros.h" #include "Main.h" #include "Actions/AllActs.h" #include "Structur/3DOSLkTb.h" #include "Structur/ErrGame.h" #include "Structur/EngMode.h" #include "Structur/Objects.h" #include "Structur/StdObjSt.h" #include "Structur/GameScpt.h" #include "Structur/MemGame.h" #include "Always.h" #include "Basic.h" #include "Engine.h" #include "GameEng.h" #include "LoadLvl.h" #include "MainChar.h" #include "ObjType.h" #include "ZeMem.h" #include "ldt.h" /***************************************************************** Name: Description: Create callback for LDT Author: Mircea Petrescu Date: 8/21/98 Modified: *****************************************************************/ int fn_iCreateOneCharacter( LDT_tdst_Link *pLink ) { struct tdstEngineObject_ *p_stEngineObject; MMG_fn_vAddMemoryInfo( MMG_C_lTypeGAM , MMG_C_lSubTypeEngineObject , 0 ); p_stEngineObject=(tdstEngineObject *)M_p_GameMallocInHLM(sizeof(struct tdstEngineObject_)); pLink->pObject=(void *)p_stEngineObject; return 0; } /***************************************************************** Name: Description: Load callback for LDT Author: Mircea Petrescu Date: 8/21/98 Modified: Scripa Ovidiu 09/01/98 *****************************************************************/ int fn_iLoadOneCharacter( LDT_tdst_Link *pLink ) { LDT_tdeParseResult result=ParseResult_BeginSection; struct tdstEngineObject_ *p_stEngineObject=(struct tdstEngineObject_ *)pLink->pObject; char szTextWindows[_MAX_PATH]; char szForScript[_MAX_PATH]; int iLen; sprintf(szTextWindows,"Chargement de %s", pLink->szName); fn_vChangeWindowTitle(szTextWindows); iLen=LDT_ComputeSectionName(pLink, szForScript); SCR_M_v_Link_SetAdditionalLong(SCR_fnp_st_Link_SetValue(&g_st3DOSLinkTable.stCharacter,szForScript,(unsigned long)p_stEngineObject),1,iLen); /* OS - load 'Character' subsections : 3dData, StandardGame, Brain, Dynam, CollSet, SectInfo, CineInfo, MSWay, MSLight*/ do{ result=LDT_GetNextEntry(); if( result== ParseResult_BeginSection ) LDT_LoadSection( NULL ); }while ( result!=ParseResult_EndSection ); return 0; }