/*========================================================================= * GameMain.c : Main module of the game engine * It is in this file that the global's variables are initialized * This is a part of the Game project. * * Version 1.0 * Creation date 20/08/96 * Revision date * * That file needs to be compatible for all platforms. * * (c) Ubi Studios 1996 *=======================================================================*/ /**** Cpa includes ****/ #define D_GameGlobals #include "GamVers.h" #include "ToolsCPA.h" #include "GAM.h" #include "Options/Options.h" #include "Macros.h" #include "Structur/Input_s.h" #include "Structur/3DOSLkTb.h" #include "GameEng.h" /**** Files follow are specific for each game ***/ #include "DspFix.h" #include "GamOpt.h" #include "GamSave.h" /*#include "GamExtra.h"*/ /**** Gliglou qui fout son bordel dans le code 3D0S ****/ #ifndef _FIRE_DEADCODE_U64_ GLD_tdhDevice hDevice; #endif /* _FIRE_DEADCODE_U64_ */ #include "Structur/Input_s.h" #undef D_GameGlobals