/*========================================================================= * DspFix.c : Display fix module * This is a part of the Game project. * * Version 1.0 * Creation date 04/05/97 * Revision date * * That file needs to be compatible for all platforms. * * (c) Ubi Studios 1997 *=======================================================================*/ #if !defined(__DspFix_h__) #define __DspFix_h__ /******************************************/ #if _MSC_VER >= 1000 #pragma once #endif /* _MSC_VER >= 1000 */ /******************************************/ typedef struct tdstDisplayVignetteDuringPlaying_ { unsigned char bAskToDisplayVignette; char szName[_MAX_PATH]; #ifdef GAM_VIGNETTE struct VIG_tdstVignetteStructure_ stVignette; #endif /* GAM_VIGNETTE */ } tdstDisplayVignetteDuringPlaying; extern void fn_vAskToDisplayVignette(char *szName); extern void fn_vDisplayFix(void); EXTERN tdstDisplayVignetteDuringPlaying g_stDisplayVignetteDuringPlaying; #if defined(__cplusplus) } #endif /* __cplusplus */ #endif /* __DspFix_h__ */