#ifndef __GLIDE2TO3_H__ #define __GLIDE2TO3_H__ typedef struct { float sow; /* s texture ordinate (s over w) */ float tow; /* t texture ordinate (t over w) */ float oow; /* 1/w (used mipmapping - really 0xfff/w) */ } GrTmuVertex; typedef struct { float x, y, z; /* X, Y, and Z of scrn space -- Z is ignored */ float r, g, b; /* R, G, B, ([0..255.0]) */ float ooz; /* 65535/Z (used for Z-buffering) */ float a; /* Alpha [0..255.0] */ float oow; /* 1/W (used for W-buffering, texturing) */ GrTmuVertex tmuvtx[GLIDE_NUM_TMU]; } OldGrVertex; #define GLI_tdScreenVertx OldGrVertex #define GR_VERTEX_X_OFFSET 0 #define GR_VERTEX_Y_OFFSET 1 #define GR_VERTEX_Z_OFFSET 2 #define GR_VERTEX_R_OFFSET 3 #define GR_VERTEX_G_OFFSET 4 #define GR_VERTEX_B_OFFSET 5 #define GR_VERTEX_OOZ_OFFSET 6 #define GR_VERTEX_A_OFFSET 7 #define GR_VERTEX_OOW_OFFSET 8 #define GR_VERTEX_SOW_TMU0_OFFSET 9 #define GR_VERTEX_TOW_TMU0_OFFSET 10 #define GR_VERTEX_OOW_TMU0_OFFSET 11 #define GR_VERTEX_SOW_TMU1_OFFSET 12 #define GR_VERTEX_TOW_TMU1_OFFSET 13 #define GR_VERTEX_OOW_TMU1_OFFSET 14 #if (GLIDE_NUM_TMU > 2) #define GR_VERTEX_SOW_TMU2_OFFSET 15 #define GR_VERTEX_TOW_TMU2_OFFSET 16 #define GR_VERTEX_OOW_TMU2_OFFSET 17 #endif #endif