# Microsoft Developer Studio Project File - Name="OpenGL" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=OpenGL - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "OpenGL.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "OpenGL.mak" CFG="OpenGL - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "OpenGL - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "OpenGL - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "OpenGL - Win32 Retail" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP Scc_ProjName ""$/cpa/tempgrp/GliGlou/Drivers/OpenGL", MVPAAAAA" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "OpenGL - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "temp\Release" # PROP Intermediate_Dir "temp\Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /I "t:\3dFX\GLIDE\SRC\SST1\INCLUDE" /I "x:\cpa\public" /I "x:\cpa\public\gli" /I "x:\cpa\public\geo" /I "inc" /I "x:\cpa\tempgrp\gliglou\multidrv\inc" /I "..\\" /I "t:\mssdk\include" /D "NDEBUG" /D "_WINDOWS" /D "USE_PROFILER" /D "WIN32" /D "GLI_OPENGL" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 # ADD BASE RSC /l 0x40c /d "NDEBUG" # ADD RSC /l 0x40c /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib /nologo /subsystem:windows /dll /machine:I386 /out:"x:\cpa\exe\main\dll\GliOGLvr.dll" !ELSEIF "$(CFG)" == "OpenGL - 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Win32 Retail" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "temp\retail" # PROP BASE Intermediate_Dir "temp\retail" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Temp\Retail" # PROP Intermediate_Dir "Temp\Retail" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "t:\3dFX\GLIDE\SRC\SST1\INCLUDE" /I "x:\cpa\public" /I "x:\cpa\public\gli" /I "x:\cpa\public\geo" /I "inc" /I "x:\cpa\tempgrp\gliglou\multidrv\inc" /I "..\\" /D "NDEBUG" /D "_WINDOWS" /D "RETAIL" /D "WIN32" /D "GLI_OPENGL" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 # ADD BASE RSC /l 0x40c /d "NDEBUG" # ADD RSC /l 0x40c /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib /nologo /subsystem:windows /dll /machine:I386 /out:"x:\cpa\exe\main\dll\GliOGLvf.dll" !ENDIF # Begin Target # Name "OpenGL - 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