/* ======================================================================================= Name : Textu_st.h Description : Device indepent Texture structure ======================================================================================= */ #ifndef GLI_TEXTURE_ST_H #define GLI_TEXTURE_ST_H #ifdef __cplusplus extern "C" { #endif /* __cplusplus */ /* * Texture structure */ typedef struct GLI_tdstTexture_ { long bIsAvailable; long lTextureQuality; /* texture data */ void *p_vBitMap; void *p_vColorTable; /* Parameter specific for card. */ void *p_stSpecParam; /* texture capabilies */ long lTextureCaps; /* texture size (after compression) */ unsigned short lHeight; unsigned short lWidth; /* Real size (before compreesion). */ unsigned short lRealHeight; unsigned short lRealWidth; /* data for scrolling texture */ float fAddU; float fAddV; long lIncrementIsEnable; /* chromakey data */ unsigned long lChromakeyColorRGBA; /* MipMapping */ long lNumberOfLod; unsigned long lCompressionCounter; unsigned long lTypeOfCompression; unsigned long lTypeOfMipMapping; //struct GLI_tdstTexture_ *p_NextLodOfTexture; //struct GLI_tdstTexture_ *p_PrevLodOfTexture; struct GLI_tdstTexture_ *p_TextureOfSubstitution; unsigned char ucBilinearMode; unsigned char ucCylingMode; char a255_cFileName[ 128 ]; //char *szName; #ifdef PROCEDURAL_TEXTURE long l_Type; void *pv_Bitmap2; long l_RefreshRate; long l_RefreshCounter; long l_RenderingCounter; #endif } GLI_tdstTexture; #ifdef __cplusplus }; #endif /* __cplusplus */ #endif /* GLI_TEXTURE_H*/