/*========================================================================= * DEVSgl3D.cpp : Implementation of Singledevice 3D. * This is a part of the PCA project. * * Version 1.0 * Creation date 19/07/96 * Revision date * * * (c) Ubi Studios 1996 *=======================================================================*/ #include "stdafx.h" #include "acp_base.h" #include "geo.h" #include "gli.h" #include "itf/DEVSgl3D.hpp" ///////////////////////////////////////////////////////////////////////////// // DEV_MultiDevice3D IMPLEMENT_DYNCREATE(DEV_SingleDevice3D, DEV_MultiDevice3D) BEGIN_MESSAGE_MAP(DEV_SingleDevice3D, DEV_MultiDevice3D) //{{AFX_MSG_MAP(DEV_SingleDevice3D) ON_WM_CREATE() //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // DEV_SingleDevice3D construction/destruction DEV_SingleDevice3D::DEV_SingleDevice3D() : DEV_MultiDevice3D(MD_ONEDEVICE) { } DEV_SingleDevice3D::DEV_SingleDevice3D(int flags) : DEV_MultiDevice3D(flags | MD_ONEDEVICE) { } DEV_SingleDevice3D::~DEV_SingleDevice3D() { } ///////////////////////////////////////////////////////////////////////////// // DEV_SingleDevice3D message handlers int DEV_SingleDevice3D::OnCreate(LPCREATESTRUCT lpCreateStruct) { if (DEV_MultiDevice3D::OnCreate(lpCreateStruct) == -1) return -1; return 0; }