# Microsoft Developer Studio Project File - Name="NET" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=NET - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Net.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Net.mak" CFG="NET - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "NET - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "NET - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP Scc_ProjName ""$/cpa/tempgrp/NET", FPDAAAAA" # PROP Scc_LocalPath "." CPP=cl.exe !IF "$(CFG)" == "NET - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /G5 /MD /W3 /GX /O2 /I "X:\Cpa\Public" /I "T:\Ten\CODING\INCL" /I "T:\GameService" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "VISUAL" /FD /c # SUBTRACT CPP /Fr /YX BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"Release\NETP5_vr.lib" # Begin Special Build Tool SOURCE=$(InputPath) PostBuild_Cmds=copy Release\NETP5_vr.lib X:\CPA\Lib # End Special Build Tool !ELSEIF "$(CFG)" == "NET - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /G5 /MD /W3 /GX /Z7 /Od /I "X:\Cpa\Public" /I "T:\Ten\CODING\INCL" /I "T:\GameService" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "VISUAL" /FD /c # SUBTRACT CPP /Fr /YX BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"Debug\NETP5_vd.lib" # Begin Special Build Tool SOURCE=$(InputPath) PostBuild_Cmds=copy Debug\NETP5_vd.lib X:\CPA\Lib # End Special Build Tool !ENDIF # Begin Target # Name "NET - Win32 Release" # Name "NET - Win32 Debug" # Begin Source File SOURCE=.\l0gldef.c # End Source File # Begin Source File SOURCE=.\MemCpa.c # End Source File # Begin Source File SOURCE=.\NetDebug.c # End Source File # Begin Source File SOURCE=.\netend.c # End Source File # Begin Source File SOURCE=.\netl1.c # End Source File # Begin Source File SOURCE=.\NetList2.c # End Source File # Begin Source File SOURCE=.\netser.c # End Source File # Begin Source File SOURCE=.\netsock.c # End Source File # Begin Source File SOURCE=.\NetSynch.c # End Source File # End Target # End Project