/* PrivL0GSUBI.h */ #ifndef PRIVL0GSUBI_H #define PRIVL0GSUBI_H /* * universal multiplayer library level 0 header file * transport layer: Game Service UBI Soft PC-windows 95 */ #if !defined(__L0GSUBIPCWIN95_TYPES__) #define __L0GSUBIPCWIN95_TYPES__ #if !defined(ONLY_TYPES) #define L0GSUBIPCWIN95_UNDEF #define ONLY_TYPES #endif /* !ONLY_TYPES */ /* * include here any other include files you need */ #include #include "L0GlDef.h" #if defined(L0GSUBIPCWIN95_UNDEF) #undef ONLY_TYPES #undef L0GSUBIPCWIN95_UNDEF #endif /* !L0GSUBIPCWIN95_UNDEF */ #endif /* !__L0GSUBIPCWIN95_TYPES__ */ #if !defined(ONLY_TYPES) #if !defined(__L0GSUBIPCWIN95_VARS__) #define __L0GSUBIPCWIN95_VARS__ #undef EXTERN #undef extern #if !defined(GLOBALS) #define EXTERN extern #else /* !GLOBALS */ #define EXTERN #endif /* !GLOBALS */ /* * variables of the above types are here. declarations with initialization * are of the form: * * * #if defined(GLOBALS) * = * #endif * ; */ #endif /* !__L0GSUBIPCWIN95_VARS__ */ #if !defined (__L0GSUBIPCWIN95_PROTOS__) #define __L0GSUBIPCWIN95_PROTOS__ /* * put here the prototypes of the handler functions for the object */ void vL0PCWin95GSUBIConnectionResult(int iRes); #endif /* !__L0GSUBIPCWIN95_PROTOS__ */ #endif /* !ONLY_TYPES */ #endif /* L0GSUBI_H */