// DlgPnt3D.hpp : header file // #ifndef __DLGPNT3D_HPP__ #define __DLGPNT3D_HPP__ #include "3DGe_res.h" class Point3D; ///////////////////////////////////////////////////////////////////////////// // CDlgPoint3D dialog class CDlgPoint3D : public CDialog { // Construction public: CDlgPoint3D(Point3D *pPoint3D, CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(CDlgPoint3D) enum { IDD = IDD_DIALOGPOINT3D }; CString m_Edition_Zone_X; CString m_Edition_Zone_Y; CString m_Edition_Zone_Z; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CDlgPoint3D) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CDlgPoint3D) afx_msg void On_Change_Edition_Zone_X(); afx_msg void On_Change_Edition_Zone_Y(); afx_msg void On_Change_Edition_Zone_Z(); virtual BOOL OnInitDialog(); //}}AFX_MSG DECLARE_MESSAGE_MAP() // Personal data private: Point3D * m_pPoint3D; void RefreshData (); // Called when the data need to be refreshed void RedrawBackground (); }; //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !__DLGPNT3D_HPP__