//ROMTEAM WorldEditor //////////////////////////////////////////////////////////////////////////////////////// // File : CDlgObject.hpp: interface for the CDlgObject class. // Author : Ionut Grozea // Date : 97.11 // Description : //////////////////////////////////////////////////////////////////////////////////////// #ifndef __AFX_DLGOBJECT_HPP__ #define __AFX_DLGOBJECT_HPP__ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // DlgObject.h : header file // #include "3dge_res.h" #include "stdafx.h" ///////////////////////////////////////////////////////////////////////////// // CDlgObject dialog class ITObject3D; class CDlgObject : public CDialog { // Construction public: CDlgObject(ITObject3D* p_ITObject , CWnd* pParent = NULL); // standard constructor ITObject3D * m_pITObject ; int mfn_iGetIntPos(float fVal); float mfn_fSliderInt2Float(int sliderVal); // Dialog Data //{{AFX_DATA(CDlgObject) enum { IDD = IDD_DIALOGOBJECT }; float m_fscaleX; float m_fscaleY; float m_fscaleZ; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CDlgObject) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CDlgObject) afx_msg void OnChangeEditscalex(); afx_msg void OnChangeEditscaley(); afx_msg void OnChangeEditscalez(); virtual BOOL OnInitDialog(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // __AFX_DLGOBJECT_HPP__