/*========================================================================= * Snasnd.c : Save & Read the sound pointers * * Version 1.0 * Creation date 03/09/97 * Revision date * * (c) Ubi R&D 1997 *=======================================================================*/ #include "ToolsCPA.h" #include "SNA.h" unsigned long SNA_fn_ulGetMaxVignetteValueForLevel() { return( 2*SNA_g_ulNbBlocksInLevel+1 // 2 for each level block+1 for the reloc table + 2 // 2 for global pointers (1 for reloc table+1 for all pointers) + 1 // 1 for textures. + 1 // 1 for fn_vInitAllObjectsWhenMapJustLoaded() ); }