// module de gestion des ressources samples PCM streamées // multi plateforme (commun à directX, WinMM,...) long SND_fn_lPlaySxdStream(tduRefRes res,SoundParam *par,long prio,SND_td_pfn_vSoundCallback fn_callback,long par_callback); void SND_fn_vRemoveCallbackSxdStream(long voice); SndBool SND_fn_bSetParamSxdStream(long voice,SoundParam *par); SndBool SND_fn_bTestIsPlayingSxdStream(long voice); void SND_fn_vStopSxdStream(long voice); void SND_fn_vPauseSxdStream(long voice); void SND_fn_vResumeSxdStream(long voice); int SND_fn_iInitSxdStream(SND_tdstInitStruct *pInitStruct); SndBool SND_fn_bTestInitSxdStream(void); void SND_fn_vDesInitSxdStream(void); SndReal SND_fn_rGetPosSxdStream(long voice); SndReal SND_fn_rGetLengthSxdStream(long voice); SndBool SND_fn_bLoadResScriptSxdStream(tdstBlockResourceDisk *disk,tdstBlockResourceMem *mem); SndBool SND_fn_bLoadResBinarySxdStream(tdstBlockResourceDisk *_pBRDisk,tdstBlockResourceMem *_pBRMem,char *pDataBloc); void SND_fn_vUnLoadResSxdStream(tdstBlockResourceMem* mem); SndBool SND_fn_bSetResourceStaticVolumeSxdStream(tdstBlockResourceMem* pstRes,unsigned char ucVolume);