# Microsoft Developer Studio Project File - Name="TDE" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=TDE - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Tde.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Tde.mak" CFG="TDE - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "TDE - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "TDE - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP Scc_ProjName ""$/cpa/tempgrp/TDE", VPEAAAAA" # PROP Scc_LocalPath "." CPP=cl.exe !IF "$(CFG)" == "TDE - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "X:\CPA\Lib" # PROP Intermediate_Dir "Tmp\Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /G5 /MD /W3 /GX /O2 /I "X:\CPA\Public" /I "t:\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "VISUAL" /FD /c # SUBTRACT CPP /Fr /YX BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"X:\CPA\Lib\TDEP5_vr.lib" !ELSEIF "$(CFG)" == "TDE - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "X:\CPA\Lib" # PROP Intermediate_Dir "Tmp\Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /G5 /MD /W3 /GX /Z7 /Od /I "X:\CPA\Public" /I "t:\dxsdk\sdk\inc" /D "_DEBUG" /D "_AFXDLL" /D "WIN32" /D "_WINDOWS" /D "VISUAL" /FD /c # SUBTRACT CPP /Fr /YX BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"X:\Cpa\Lib\TDEP5_vd.lib" !ENDIF # Begin Target # Name "TDE - Win32 Release" # Name "TDE - Win32 Debug" # Begin Source File SOURCE=.\tde_draw.c # End Source File # Begin Source File SOURCE=.\tde_dtext.c # End Source File # Begin Source File SOURCE=.\tde_files.c # End Source File # Begin Source File SOURCE=.\tde_Hierarchy.c # End Source File # Begin Source File SOURCE=.\tde_init.c # End Source File # Begin Source File SOURCE=.\tde_Lines.c # End Source File # Begin Source File SOURCE=.\tde_matrix.c # End Source File # Begin Source File SOURCE=.\tde_pick.c # End Source File # Begin Source File SOURCE=.\tde_rect.c # End Source File # Begin Source File SOURCE=.\tde_VOP1616.c # End Source File # End Target # End Project