# Microsoft Developer Studio Project File - Name="TFA" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=TFA - Win32 Debug with Editors !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Tfa.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Tfa.mak" CFG="TFA - Win32 Debug with Editors" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "TFA - Win32 Debug with Editors" (based on\ "Win32 (x86) Dynamic-Link Library") !MESSAGE "TFA - Win32 Debug Glide with Editors" (based on\ "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP Scc_ProjName ""$/CPA/TempGrp/TFA/make", TQCAAAAA" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "TFA - Win32 Debug with Editors" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug with Editors" # PROP BASE Intermediate_Dir "Debug with Editors" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "x:\CPA\EXE\GAM\EDT_Data\Tools" # PROP Intermediate_Dir "Tmp\TFAP5Evd" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MDd /W3 /GX /Z7 /Od /I "X:\CPA\Public" /I "..\inc" /D "CPA_WANTS_IMPORT" /D "ACTIVE_EDITOR" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "CPA_VISUAL" /D "CPA_DEBUG" /D "_WINDLL" /D "_AFXDLL" /YX /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD BASE RSC /l 0x40c /d "_DEBUG" # ADD RSC /l 0x40c /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo /o"Tmp\TFAP5Evd\TFA.bsc" LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 X:\CPA\Exe\GAM\GAMP5Evd.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"X:\CPA\EXE\GAM\EDT_Data\Tools\TFAP5Evd.dll" /pdbtype:sept # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "TFA - Win32 Debug Glide with Editors" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug Glide with Editors" # PROP BASE Intermediate_Dir "Debug Glide with Editors" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "x:\CPA\EXE\main\EDT_Data\Tools" # PROP Intermediate_Dir "Tmp\TFADFEvd" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "X:\CPA\Public" /D "CPA_WANTS_IMPORT" /D "ACTIVE_EDITOR" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "CPA_VISUAL" /D "CPA_DEBUG" /D "_WINDLL" /D "_AFXDLL" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /Z7 /Od /I "X:\CPA\Public" /I "..\inc" /D "CPA_WANTS_IMPORT" /D "ACTIVE_EDITOR" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "CPA_VISUAL" /D "CPA_DEBUG" /D "_WINDLL" /D "_AFXDLL" /Fr /YX /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD BASE RSC /l 0x40c /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x40c /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo /o"tmp\TFADFEvd\tfa.bsc" LINK32=link.exe # ADD BASE LINK32 X:\CPA\Exe\GAM\GAMP5Evd.lib /nologo /subsystem:windows /dll /pdb:"x:\CPA\EXE\GAMEDT_Data\Tools\TFAP5Evd.pdb" /debug /machine:I386 /out:"X:\CPA\EXE\GAM\EDT_Data\Tools\TFAP5Evd.dll" /pdbtype:sept # SUBTRACT BASE LINK32 /pdb:none # ADD LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"msvcrtd.lib" /out:"X:\CPA\EXE\main\EDT_Data\TOOLS\TFADFEvd.dll" /pdbtype:sept # SUBTRACT LINK32 /pdb:none !ENDIF # Begin Target # Name "TFA - Win32 Debug with Editors" # Name "TFA - Win32 Debug Glide with Editors" # Begin Group "Source Files" # PROP Default_Filter "*.c *.cpp" # Begin Source File SOURCE=..\src\CPACHANL.cpp # End Source File # Begin Source File SOURCE=..\src\CPAFAMIL.cpp # End Source File # Begin Source File SOURCE=..\src\DlgLoad.cpp # ADD CPP /I "D:\Cpa\TempGrp\TFa\inc" # End Source File # Begin Source File SOURCE=..\src\dllcom.cpp # End Source File # Begin Source File SOURCE=..\src\FAinterf.cpp # End Source File # Begin Source File SOURCE=..\src\Family.def # End Source File # Begin Source File SOURCE=..\src\StdAfx.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "*.h *.hpp" # Begin Source File SOURCE=..\..\..\public\TFA\CPAChanl.hpp # End Source File # Begin Source File SOURCE=..\..\..\Public\TFA\CPAFamil.hpp # End Source File # Begin Source File SOURCE=..\inc\dlgload.hpp # End Source File # Begin Source File SOURCE=..\inc\FAinterf.hpp # End Source File # Begin Source File SOURCE=..\inc\StdAfx.h # End Source File # Begin Source File SOURCE=..\..\..\Public\TFA.h # End Source File # Begin Source File SOURCE=..\..\..\Public\TFA\TFAQuery.h # End Source File # End Group # Begin Group "Resources" # PROP Default_Filter "*.res *.ico *.rc *.bmp" # Begin Source File SOURCE=..\inc\TFA.rc # End Source File # Begin Source File SOURCE=..\inc\TFA_Res.h # End Source File # End Group # Begin Group "others" # PROP Default_Filter "" # End Group # Begin Group "libs debug" # PROP Default_Filter "*.lib" # Begin Source File SOURCE=..\..\..\Exe\Main\MaiDFEvd.lib # End Source File # End Group # Begin Source File SOURCE=.\Tfa.mak # End Source File # End Target # End Project