#ifndef __DiaText_hpp #define __DiaText_hpp #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // DiaText.hpp : header file // #include "matres.h" ///////////////////////////////////////////////////////////////////////////// // DiaText dialog class DiaText : public CFormView { // Construction public: DiaText(); // standard constructor DECLARE_DYNCREATE(DiaText) // Dialog Data //{{AFX_DATA(DiaText) enum { IDD = IDD_TEXTURE_DIALOG }; //}}AFX_DATA public: ~DiaText(); // standard constructor void m_vNotifyChangeToScripts(BOOL _bVisualSection, BOOL _bTextureSection); void m_fn_vChangeTexture(GLI_tdstTexture *p_stTexture, BOOL _bEnableButton = TRUE); void m_fn_vShowMaterial(GMT_tdxHandleToGameMaterial _hMat, long _lAnimatedTextureIndex = -1); BOOL Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwRequestedStyle, const RECT& rect, CWnd* pParentWnd, UINT nID, CCreateContext* pContext); private: CDC m_oMemDC; // memory DC CBitmap *m_p_oPreviousSelectedBitmap; CBitmap m_oMemBitmap; // memory Bitmap GLI_tdstTexture *m_hEditedTexture; BOOL m_bControlsFilledFromMaterial; BOOL m_bDisplaySupplyTexture; long m_lAnimatedTextureIndex; //Mircea Dunka BOOL m_bButtonVisuelEnabled; public: BYTE m_nRPixelColor; BYTE m_nGPixelColor; BYTE m_nBPixelColor; //end Mircea Dunka // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(DiaText) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: virtual int OnToolHitTest( CPoint point, TOOLINFO* pTI ) const; // Generated message map functions //{{AFX_MSG(DiaText) afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); afx_msg void OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct); afx_msg void OnButtonVisuel(); afx_msg void OnButtonPriority(); afx_msg void OnButtonQualityLevel(); afx_msg void OnCheckTile(); afx_msg void OnButtonChromakeyColor(); afx_msg void OnCheckFilter(); afx_msg void OnButtonSupplyTexture(); afx_msg void OnKillFocusEditDuration(); afx_msg void OnRButtonDown(UINT nFlags, CPoint point); afx_msg void OnLButtonDown(UINT nFlags, CPoint point); afx_msg void OnButtonPixelcolor(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// class tdoChangeTextureModif : public CPA_Modif { public: tdoChangeTextureModif(GMT_tdxHandleToGameMaterial _MyMatHandle, long _lChanged, GLI_tdstTexture *_hNewTexture, int _iNewImage, BOOL _bSupplyTexture); ~tdoChangeTextureModif(); BOOL Do(); BOOL Undo(); protected: BOOL m_bDoIt(GLI_tdstTexture *_hReplacingTexture, int _iImageIndex); private: GMT_tdxHandleToGameMaterial m_hEditedGameMaterial; tdoEditorGameMaterial *m_p_oEditedGameMaterial; GLI_tdstTexture *m_hTextureBeforeDo, *m_hTextureAfterDo; int m_iImageBeforeDo, m_iImageAfterDo; long m_lChangeIndex; BOOL m_bSupplyTexture; }; //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif