#if !defined(AFX_TEXTUREDLG_H__50996339_C517_11D0_97FC_00609736738F__INCLUDED_) #define AFX_TEXTUREDLG_H__50996339_C517_11D0_97FC_00609736738F__INCLUDED_ /******************************************/ #if _MSC_VER >= 1000 #pragma once #endif /******************************************/ // TextureDlg.h : header file // class tdoTextureName { public: tdoTextureName(CString _csName = ""); BOOL m_bIsReferencedInLinkTable(); CString m_csGetName() { return m_csFileName; } private: BOOL m_bIsReferenced; CString m_csFileName; BOOL m_bFindNameInLinkTable(); }; class CPatternedListView; ///////////////////////////////////////////////////////////////////////////// // CTextureDlg dialog class CTextureDlg : public CDialog { private: int m_iSelectedImage; // last selected image CFrameWnd *m_pFrame; // frame to put view BOOL m_bFirstInit; // true if first modal opened, else false CSize m_bSizeWhenClose; // save the size when closing to restore for the next opening CPoint m_bPosWhenClose; // idem for the screen position CList m_oTextureDirContents; // list of the file names found in the texture path short m_wNbTextures[3]; void m_fn_vInitTextureList( void ); // initialise Texture List, called once by constructor // each time user click on refresh button BOOL m_fn_bIsAValidTexture(CString csFileName); short m_wCountTextures(CString _csNamePrefix, BOOL _bForceDirScan = FALSE, BOOL bEmptyList = FALSE); public: CPatternedListView *m_p_oTextureListView; // View to show texture list BOOL m_bIsRefreshingTextureList; //CBitmapList *m_fn_p_oGetTextureList( void ) { return &m_oTextureList; } // return texture list, used by other Interface view int m_fn_iGetSelectedImage( void ) { return m_iSelectedImage; } // return last selected texture void m_fn_vRefreshTextureList( BOOL _bOnlyForLoadedMaterials, BOOL _bScanTextureDir ); // refresh texture list, called by Init texture list and //below is classWizard generated code // Construction CTextureDlg(CWnd* pParent = NULL); // standard constructor ~CTextureDlg(); // standard destructor // Dialog Data //{{AFX_DATA(CTextureDlg) enum { IDD = IDD_DIALOG_TEXTURELIST }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CTextureDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CTextureDlg) afx_msg void OnButtonRefresh(); afx_msg void OnDestroy(); virtual BOOL OnInitDialog(); afx_msg void OnSize(UINT nType, int cx, int cy); virtual void OnOK(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_TEXTUREDLG_H__50996339_C517_11D0_97FC_00609736738F__INCLUDED_)