# Microsoft Developer Studio Project File - Name="TGM" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=TGM - Win32 Debug Glide with Editors !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Tgm.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Tgm.mak" CFG="TGM - Win32 Debug Glide with Editors" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "TGM - Win32 Debug with Editors" (based on\ "Win32 (x86) Dynamic-Link Library") !MESSAGE "TGM - Win32 Debug Glide with Editors" (based on\ "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP Scc_ProjName ""$/CPA/TempGrp/TGM", YWBAAAAA" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "TGM - Win32 Debug with Editors" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug with Editors" # PROP BASE Intermediate_Dir "Debug with Editors" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "x:\CPA\EXE\Main\Edt_Data\Tools" # PROP Intermediate_Dir "Tmp\TGMP5Evd" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "X:\CPA\Public" /D "SCR_DM_OptCFiles" /D "CPA_WANTS_IMPORT" /D "ACTIVE_EDITOR" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "CPA_VISUAL" /D "CPA_DEBUG" /D "_WINDLL" /D "_AFXDLL" /D "USE_ALTIMAPS" /FR /YX /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD BASE RSC /l 0x40c /d "_DEBUG" # ADD RSC /l 0x40c /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo /o"tmp\TGMP5Evd\Tgm.bsc" LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 X:\CPA\Exe\GAM\GAMP5Evd.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"X:\CPA\EXE\GAM\EDT_Data\Tools/TGMP5Evd.dll" /pdbtype:sept # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "TGM - Win32 Debug Glide with Editors" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug Glide with Editors" # PROP BASE Intermediate_Dir "Debug Glide with Editors" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "x:\CPA\EXE\Main\Edt_Data\Tools" # PROP Intermediate_Dir "Tmp\TGMDFEvd" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MD /W3 /Z7 /Od /I "X:\CPA\Public" /I "x:\cpa\main\inc" /I "res" /I "t:\dksdk\sdk\inc" /I "t:\3dfx\glide\src\sst1\include" /D "SCR_DM_OptCFiles" /D "CPA_WANTS_IMPORT" /D "ACTIVE_EDITOR" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "CPA_VISUAL" /D "CPA_DEBUG" /D "_WINDLL" /D "_AFXDLL" /D "USE_ALTIMAPS" /Fr /YX /FD /c # SUBTRACT CPP /WX # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD BASE RSC /l 0x40c /d "_DEBUG" # ADD RSC /l 0x40c /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo /o"tmp\TGMDFEvd\Tgm.bsc" LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"msvcrtd.lib" /out:"X:\CPA\EXE\Main\EDT_Data\Tools/TGMDFEvd.dll" # SUBTRACT LINK32 /profile !ENDIF # Begin Target # Name "TGM - Win32 Debug with Editors" # Name "TGM - Win32 Debug Glide with Editors" # Begin Group "Source Files" # PROP Default_Filter "c;cpp;def" # Begin Source File SOURCE=.\Src\_interf.cpp # End Source File # Begin Source File SOURCE=.\Src\choosecolor.cpp # ADD CPP /I "..\Res" # End Source File # Begin Source File SOURCE=.\Src\CMatObj.cpp # End Source File # Begin Source File SOURCE=.\Src\CopyPaste.cpp # End Source File # Begin Source File SOURCE=.\Src\diacol.cpp # End Source File # Begin Source File SOURCE=.\Src\dialist.cpp # ADD CPP /I "..\Res" # End Source File # Begin Source File SOURCE=.\Src\diamain.cpp # End Source File # Begin Source File SOURCE=.\Src\diameca.cpp # End Source File # Begin Source File SOURCE=.\Src\diasound.cpp # End Source File # Begin Source File SOURCE=.\Src\DiaText.cpp # End Source File # Begin Source File SOURCE=.\Src\diaview.cpp # End Source File # Begin Source File SOURCE=.\Src\DlgPreloadGMT.cpp # End Source File # Begin Source File SOURCE=.\Src\dllcom.cpp # End Source File # Begin Source File SOURCE=.\Src\GMatObj.cpp # End Source File # Begin Source File SOURCE=.\Src\Material.def # End Source File # Begin Source File SOURCE=.\Src\MatList.cpp # End Source File # Begin Source File SOURCE=.\Src\MMatObj.cpp # End Source File # Begin Source File SOURCE=.\Src\PatternList.cpp # End Source File # Begin Source File SOURCE=.\Src\StdAfx.cpp # End Source File # Begin Source File SOURCE=.\Src\templates.cxx !IF "$(CFG)" == "TGM - Win32 Debug with Editors" !ELSEIF "$(CFG)" == "TGM - Win32 Debug Glide with Editors" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\Src\TexObj.cpp # End Source File # Begin Source File SOURCE=.\Src\TextureDlg.cpp # End Source File # Begin Source File SOURCE=.\Src\VMatObj.cpp # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "rc;bmp;clw;aps" # Begin Source File SOURCE=.\Res\bitmap_h.bmp # End Source File # Begin Source File SOURCE=.\Res\colorchooser.bmp # 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End Source File # Begin Source File SOURCE=.\Src\diameca.hpp # End Source File # Begin Source File SOURCE=.\Src\diasound.hpp # End Source File # Begin Source File SOURCE=.\Src\DiaText.hpp # End Source File # Begin Source File SOURCE=.\Src\diaview.hpp # End Source File # Begin Source File SOURCE=.\Src\dlgpreloadgmt.h # End Source File # Begin Source File SOURCE=.\Src\GMatObj.hpp # End Source File # Begin Source File SOURCE=.\Src\MatList.hpp # End Source File # Begin Source File SOURCE=.\Src\MMatObj.hpp # End Source File # Begin Source File SOURCE=.\Src\PatternList.hpp # End Source File # Begin Source File SOURCE=.\Src\TexObj.hpp # End Source File # Begin Source File SOURCE=.\Src\TextureDlg.h # End Source File # Begin Source File SOURCE=.\Src\TGMdef.hpp # End Source File # Begin Source File SOURCE=.\Src\VMatObj.hpp # End Source File # End Group # Begin Group "Other Files" # PROP Default_Filter "bmp;txt;cmd;ini" # Begin Source File SOURCE=..\..\exe\main\edt_data\Tools\Material\Material.ini # 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