// Link between trace element type and string to represent it in editor Tree // // YB // //////////////////////////////////////////////////////////////////////////////// #include "StdAfx.h" #include "IADLnkMt.hpp" #include "IADClBck.hpp" // CG PB DEBUGGER 23/06/98 { #ifdef ACTIVE_AIDEBUG //Global arrays td_p_fn_vComputeStringCallBack g_a_p_fnArrayOfGetTypeCallBacks[AIDebug_E_SecTyp_NbOfSectionType]; td_p_fn_vComputeStringCallBack g_a_p_fnArrayOfGetNameCallBacks[AIDebug_E_SecTyp_NbOfSectionType]; td_p_fn_vComputeStringCallBack g_a_p_fnArrayOfGetValueCallBacks[AIDebug_E_SecTyp_NbOfSectionType]; td_p_fn_vComputeStringCallBack g_a_p_fnArrayOfGetReturnValueCallBacks[AIDebug_E_SecTyp_NbOfSectionType]; COLORREF g_a_colrefTypeColor[AIDebug_E_SecTyp_NbOfSectionType]; #define TID_M_SetCallBackForEntryType(EntryName) \ g_a_p_fnArrayOfGetTypeCallBacks[AIDebug_E_SecTyp_##EntryName] = IAD_fn_vGetTypeCallBack_##EntryName; \ g_a_p_fnArrayOfGetNameCallBacks[AIDebug_E_SecTyp_##EntryName] = IAD_fn_vGetNameCallBack_##EntryName; \ g_a_p_fnArrayOfGetValueCallBacks[AIDebug_E_SecTyp_##EntryName] = IAD_fn_vGetValueCallBack_##EntryName; \ g_a_p_fnArrayOfGetReturnValueCallBacks[AIDebug_E_SecTyp_##EntryName] = IAD_fn_vGetReturnValueCallBack_##EntryName; #endif // CG PB DEBUGGER } //****************************************************************************** void IAD_g_fn_vInitGetStringCallBacks() { // CG PB DEBUGGER 23/06/98 { #ifdef ACTIVE_AIDEBUG //First Init for Arrays for (long lI = 0; lI < AIDebug_E_SecTyp_NbOfSectionType; lI ++ ) { g_a_p_fnArrayOfGetTypeCallBacks[lI] = NULL; g_a_p_fnArrayOfGetValueCallBacks[lI] = NULL; g_a_p_fnArrayOfGetReturnValueCallBacks[lI] = NULL; } //True inits TID_M_SetCallBackForEntryType(EngineLoop) TID_M_SetCallBackForEntryType(ReflexOrAI) TID_M_SetCallBackForEntryType(CurrentComport) TID_M_SetCallBackForEntryType(Field) TID_M_SetCallBackForEntryType(Constant) TID_M_SetCallBackForEntryType(DsgVarId) TID_M_SetCallBackForEntryType(DsgVar) TID_M_SetCallBackForEntryType(Button) TID_M_SetCallBackForEntryType(EnvRef) TID_M_SetCallBackForEntryType(SectorRef) TID_M_SetCallBackForEntryType(SurfaceRef) TID_M_SetCallBackForEntryType(PersoRef) TID_M_SetCallBackForEntryType(ActionRef) TID_M_SetCallBackForEntryType(Real) TID_M_SetCallBackForEntryType(Vector) TID_M_SetCallBackForEntryType(ConstantVector) // TID_M_SetCallBackForEntryType(Way) TID_M_SetCallBackForEntryType(WayPoint) TID_M_SetCallBackForEntryType(Module) // TID_M_SetCallBackForEntryType(ChannelNumber) TID_M_SetCallBackForEntryType(Mask) TID_M_SetCallBackForEntryType(String) TID_M_SetCallBackForEntryType(LipsSynchroRef) TID_M_SetCallBackForEntryType(SoundEventRef) TID_M_SetCallBackForEntryType(FamilyRef) TID_M_SetCallBackForEntryType(BeginMacro) TID_M_SetCallBackForEntryType(EndMacro) TID_M_SetCallBackForEntryType(Comport) TID_M_SetCallBackForEntryType(KeyWord) TID_M_SetCallBackForEntryType(Condition) TID_M_SetCallBackForEntryType(Function) TID_M_SetCallBackForEntryType(Operator) TID_M_SetCallBackForEntryType(Procedure) TID_M_SetCallBackForEntryType(MetaAction) TID_M_SetCallBackForEntryType(BeginMetaAction) // TID_M_SetCallBackForEntryType(TextRef) // TID_M_SetCallBackForEntryType(FontRef) // TID_M_SetCallBackForEntryType(ParticleGenerator) //Colors g_a_colrefTypeColor[AIDebug_E_SecTyp_EngineLoop] = RGB(150,150,150); g_a_colrefTypeColor[AIDebug_E_SecTyp_ReflexOrAI] = RGB(175,150,150); g_a_colrefTypeColor[AIDebug_E_SecTyp_CurrentComport] = RGB(200,150,150); g_a_colrefTypeColor[AIDebug_E_SecTyp_Field] = RGB(225,150,150); g_a_colrefTypeColor[AIDebug_E_SecTyp_Constant] = RGB(250,150,150); g_a_colrefTypeColor[AIDebug_E_SecTyp_DsgVarId] = RGB(150,175,150); g_a_colrefTypeColor[AIDebug_E_SecTyp_DsgVar] = RGB(150,200,150); g_a_colrefTypeColor[AIDebug_E_SecTyp_Button] = RGB(150,225,150); g_a_colrefTypeColor[AIDebug_E_SecTyp_EnvRef] = RGB(150,250,150); g_a_colrefTypeColor[AIDebug_E_SecTyp_SectorRef] = RGB(150,150,175); g_a_colrefTypeColor[AIDebug_E_SecTyp_SurfaceRef] = RGB(150,150,200); g_a_colrefTypeColor[AIDebug_E_SecTyp_PersoRef] = RGB(150,150,225); g_a_colrefTypeColor[AIDebug_E_SecTyp_ActionRef] = RGB(150,150,250); g_a_colrefTypeColor[AIDebug_E_SecTyp_Real] = RGB(175,150,175); g_a_colrefTypeColor[AIDebug_E_SecTyp_Vector] = RGB(175,150,200); g_a_colrefTypeColor[AIDebug_E_SecTyp_ConstantVector] = RGB(175,150,225); // g_a_colrefTypeColor[AIDebug_E_SecTyp_Way] = RGB(175,150,225); g_a_colrefTypeColor[AIDebug_E_SecTyp_WayPoint] = RGB(175,175,150); g_a_colrefTypeColor[AIDebug_E_SecTyp_Module] = RGB(175,200,150); // g_a_colrefTypeColor[AIDebug_E_SecTyp_ChannelNumber] = RGB(175,225,150); g_a_colrefTypeColor[AIDebug_E_SecTyp_Mask] = RGB(175,250,150); g_a_colrefTypeColor[AIDebug_E_SecTyp_String] = RGB(200,150,175); g_a_colrefTypeColor[AIDebug_E_SecTyp_LipsSynchroRef] = RGB(200,175,175); g_a_colrefTypeColor[AIDebug_E_SecTyp_SoundEventRef] = RGB(200,200,175); g_a_colrefTypeColor[AIDebug_E_SecTyp_FamilyRef] = RGB(200,225,175); g_a_colrefTypeColor[AIDebug_E_SecTyp_BeginMacro] = RGB(200,250,175); g_a_colrefTypeColor[AIDebug_E_SecTyp_EndMacro] = RGB(200,200,150); g_a_colrefTypeColor[AIDebug_E_SecTyp_Comport] = RGB(200,200,175); g_a_colrefTypeColor[AIDebug_E_SecTyp_KeyWord] = RGB(200,200,200); g_a_colrefTypeColor[AIDebug_E_SecTyp_Condition] = RGB(200,200,225); g_a_colrefTypeColor[AIDebug_E_SecTyp_Function] = RGB(200,200,250); g_a_colrefTypeColor[AIDebug_E_SecTyp_Operator] = RGB(150,200,200); g_a_colrefTypeColor[AIDebug_E_SecTyp_Procedure] = RGB(175,200,200); g_a_colrefTypeColor[AIDebug_E_SecTyp_MetaAction] = RGB(100,175,200); g_a_colrefTypeColor[AIDebug_E_SecTyp_BeginMetaAction] = RGB(100,200,200); // g_a_colrefTypeColor[AIDebug_E_SecTyp_TextRef] = RGB(100,150,150); // g_a_colrefTypeColor[AIDebug_E_SecTyp_FontRef] = RGB(150,100,150); // g_a_colrefTypeColor[AIDebug_E_SecTyp_ParticleGenerator] = RGB(150,150,100); // g_a_colrefTypeColor[] = RGB(); #endif // CG PB DEBUGGER }