#ifndef _TPG_CLBK_HPP_ #define _TPG_CLBK_HPP_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #include "CTL.h" ////////////////////////////////////////////////// // Can Be Displayed CallBacks ////////////////////////////////////////////////// //*** Source Generation Mode ********************* BOOL g_fn_bCallBackCanBeDisplayedSourceProbability( CTL_Editor_Control* ); BOOL g_fn_bCallBackCanBeDisplayedSourceNbFrames( CTL_Editor_Control* ); //*** Source Nb Particles To Generate Mode ******* BOOL g_fn_bCallBackCanBeDisplayedSourceNbParticles( CTL_Editor_Control* ); BOOL g_fn_bCallBackCanBeDisplayedSourceNbParticlesMinMax( CTL_Editor_Control* ); //*** Source Geometry Mode ************************ BOOL g_fn_bCallBackCanBeDisplayedSourceGeometryQuad( CTL_Editor_Control* ); BOOL g_fn_bCallBackCanBeDisplayedSourceConstantLifeTime( CTL_Editor_Control *_p_clControl ); BOOL g_fn_bCallBackCanBeDisplayedSourceProbabilistLifeTime( CTL_Editor_Control *_p_clControl ); //*** System GameMaterials ************************* BOOL g_fn_bCallBackCanBeDisplayedSystemGameMaterials( CTL_Editor_Control * ); //*** System Sprites ******************************* BOOL g_fn_bCallBackCanBeDisplayedSystemSprites( CTL_Editor_Control * ); //*** Environement Min Max Points ***** BOOL g_fn_bCallBackCanBeDisplayedEnvBox( CTL_Editor_Control * ); //*** Environement Sphere center ********* BOOL g_fn_bCallBackCanBeDisplayedEnvSphere( CTL_Editor_Control * ); ///////////////////////////////////////////////////// // Data Changed Special CallBacks ///////////////////////////////////////////////////// //*** Source display generator when combo has changed void g_fn_vCallBackDataChangedSpecialDisplayGenerator( CTL_Editor_Data*, CTL_eUpdateReason , long ); void g_fn_vCallBackDataChangedSpecialDisplayAll( CTL_Editor_Data*, CTL_eUpdateReason , long ); /////////////////////////////////////// // Data Changed CallBacks /////////////////////////////////////// //*** Generator notify save when data has changed void g_fn_vCallBackDataChangedGenerator( CTL_Editor_Data*, CTL_eUpdateReason , long ); void fn_vCBPrtSrcDataChanged( CTL_Editor_Data* , CTL_eUpdateReason, long ); //*** System notify save when data has changed void g_fn_vCallBackDataChangedSystem( CTL_Editor_Data*, CTL_eUpdateReason , long ); //*** Environment notify save when data has changed void g_fn_vCallBackDataChangedEnv( CTL_Editor_Data*, CTL_eUpdateReason , long ); ///////////////////////////////////////////////////// // Read-Write Modification Functions ///////////////////////////////////////////////////// //*** Generator source change void g_fn_vModificationWriteGeneratorSource( CTL_Editor_Data* ); //*** Generator save system engine from system editor void g_fn_vModificationWriteGeneratorSystem( CTL_Editor_Data* ); //*** Generator save environment engine from environment editor void g_fn_vModificationWriteGeneratorEnvironment( CTL_Editor_Data* ); //*** Generator linked generator change void g_fn_vModificationWriteGeneratorLinkedGenerator( CTL_Editor_Data* ); //*** Source modification nb frames generation to nb frames total void g_fn_vModificationReadSourceNbFramesGeneration( CTL_Editor_Data* ); void g_fn_vModificationWriteSourceNbFramesGeneration( CTL_Editor_Data* ); //*** System create ppoint or segment with gamematerial void g_fn_vModificationReadSystemGameMaterials( CTL_Editor_Data* ); void g_fn_vModificationWriteSystemObjects( CTL_Editor_Data* ); //*** Environment save min max point in env or generator linked void g_fn_vModificationWriteEnvBox( CTL_Editor_Data * ); ////////////////////////////////////////////////////// // Must be Read-Written CallBacks ////////////////////////////////////////////////////// //*** System is GameMaterial data taken into account * BOOL g_fn_bCallBackMustBeReadWrittenSystemGameMaterial( CTL_Editor_Data* ); //*** System is Sprite data taken into account * BOOL g_fn_bCallBackMustBeReadWrittenSystemSprite( CTL_Editor_Data* ); //ROMTEAM Bugs Correction (Cristian Stegaru 24/03/98) int g_fnCanISelectThisItemCallBack (CTL_Editor_Data * p_clData, CTL_Editor_EnumElement *pNewElement); //ENDROMTEAM Bugs Correction (Cristian Stegaru) #endif