/* ======================================================================================= Name : TPG_Strg.hpp Author : David Reizer Description : String constants ======================================================================================= */ /*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/ #ifndef _TPG_STRINGS_ #define _TPG_STRINGS_ /*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 /*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/ #include "x:\cpa\Main\inc\_EditId.h" #include "PRT.h" #include "incGAM.h" /*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/ /* * effect main directory */ #define C_szEffectPath "gamedata\\World\\Effects" /* * effects script files */ #define C_szGeneratorAndSourceFileName "Generators.prt" #define C_szSystemFileName "Systems.prt" #define C_szEnvironmentFileName "Environments.prt" #define C_szSpritesFileName "Sprites.prt" //Used for Errors const CString g_c_csPartGenModuleNameForErrors = "Particles Generator Editor"; //DLL Name const CString g_c_csDLLPartGenName = C_szDLLPartGenName; //Objects Names const CString g_C_csPartGenGeneratorName = C_szPartGenGeneratorName; const CString g_C_csPartGenSourceName = C_szPartGenSourceName; const CString g_C_csPartGenSystemName = C_szPartGenSystemName; const CString g_C_csPartGenEnvName = C_szPartGenEnvName; const CString g_C_csGeneratorNoSystem = "No System"; const CString g_C_csGeneratorNoEnv = "No Environment"; //Generation Mode Names #define C_uwNbOfGenerationMode 4 const CString g_C_a_csSourceGenerationModeName[C_uwNbOfGenerationMode] = {"No Generation", "Continous", "Probabilist", "Crenel"}; const CString g_C_a_csScrGenerationModeName[C_uwNbOfGenerationMode] = {C_szNoGeneration, C_szContinuousGeneration, C_szProbabilistGeneration, C_szCrenelGeneration}; //Nb particles to generate mode #define C_uwNbOfNbGenerateMode 2 const CString g_C_a_csSourceNbGenerateModeName[C_uwNbOfNbGenerateMode] = {"Constant", "Probabilist"}; const CString g_C_a_csScrNbGenerateModeName[C_uwNbOfNbGenerateMode] = {C_szConstantNb, C_szProbabilistNb}; //Geometry mode #define C_uwNbOfGeometryMode 2 const CString g_C_a_csSourceGeometryModeName[C_uwNbOfGeometryMode] = {C_szPoint, C_szQuad}; //Link mode #define C_uwNbOfLinkMode 3 const CString g_C_a_csSourceLinkModeName[C_uwNbOfLinkMode] = {"Rotation", "Translation", "Rotation et Translation"}; const CString g_C_a_csScrLinkModeName[C_uwNbOfLinkMode] = {C_szRotationLink, C_szTranslationLink, C_szRotationAndTranslationLink}; //Environment Type #define C_uwNbOfEnvType 2 const CString g_C_a_csEnvironmentTypeName[C_uwNbOfEnvType] = {"Box", "Sphere"}; // System Objects Type #define C_uwNbOfObjType 7 const CString g_C_a_csSystemObjTypeName[C_uwNbOfObjType] = {"Null", "Bubble", "Point", "Segment", "Sprite", "Triangle", "Rectangle"}; #define M_MAKECHAR(a) ((char *)LPCSTR(a)) #define TPG_READONLY TRUE #define TPG_READWRITE FALSE #define TPG_SIGNED TRUE #define TPG_UNSIGNED FALSE #define TPG_CANCHANGE TRUE #define TPG_NOCHANGE FALSE #endif //_TPG_STRINGS_