# Microsoft Developer Studio Project File - Name="Tpg" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=Tpg - Win32 Debug with Editors !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Tpg.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Tpg.mak" CFG="Tpg - Win32 Debug with Editors" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Tpg - Win32 Debug Glide with Editors" (based on\ "Win32 (x86) Dynamic-Link Library") !MESSAGE "Tpg - Win32 Debug with Editors" (based on\ "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP Scc_ProjName ""$/cpa/tempgrp/TPG/make", MEFAAAAA" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "Tpg - Win32 Debug Glide with Editors" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Tpg___W1" # PROP BASE Intermediate_Dir "Tpg___W1" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "x:\CPA\EXE\Main\Edt_Data\Tools" # PROP Intermediate_Dir "..\Tmp\TpgDFEvd" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /Gi /GX /Zi /Od /I "X:\CPA\Public" /I "..\inc" /D "CPA_WANTS_IMPORT" /D "ACTIVE_EDITOR" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "CPA_VISUAL" /D "CPA_DEBUG" /D "_WINDLL" /D "_AFXDLL" /FR /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MD /W3 /GX /Z7 /Od /I "X:\CPA\Public" /I "..\inc" /D "CPA_WANTS_IMPORT" /D "ACTIVE_EDITOR" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "CPA_VISUAL" /D "CPA_DEBUG" /D "_WINDLL" /D "_AFXDLL" /D "VISUAL" /Fr /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD BASE RSC /l 0x40c /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x40c /i "../res" /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo /o"Tmp\TpgP5Evd\Tpg.bsc" # ADD BSC32 /nologo /o"..\Tmp\TpgDFEvd\Tpg.bsc" LINK32=link.exe # ADD BASE LINK32 X:\CPA\Exe\GAM\GAMP5Evd.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"X:\CPA\EXE\GAM\EDT_Data\Tools\TpgDFEvd.dll" /pdbtype:sept # SUBTRACT BASE LINK32 /pdb:none # ADD LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"msvcrtd.lib" /out:"X:\CPA\EXE\Main\EDT_Data\Tools\TpgDFEvd.dll" /pdbtype:sept # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "Tpg - Win32 Debug with Editors" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Tpg___W2" # PROP BASE Intermediate_Dir "Tpg___W2" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "x:\CPA\EXE\GAM\Edt_Data\Tools" # PROP Intermediate_Dir "..\Tmp\TpgP5Evd" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /Gi /GX /Zi /Od /I "X:\CPA\Public" /I "..\inc" /D "CPA_WANTS_IMPORT" /D "ACTIVE_EDITOR" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "CPA_VISUAL" /D "CPA_DEBUG" /D "_WINDLL" /D "_AFXDLL" /FR /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MDd /W3 /GX /Z7 /Od /I "X:\CPA\Public" /I "..\inc" /D "CPA_WANTS_IMPORT" /D "ACTIVE_EDITOR" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "CPA_VISUAL" /D "CPA_DEBUG" /D "_WINDLL" /D "_AFXDLL" /D "VISUAL" /YX /FD /c # SUBTRACT CPP /Fr # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD BASE RSC /l 0x40c /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x40c /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo /o"Tmp\TpgP5Evd\Tpg.bsc" # ADD BSC32 /nologo /o"..\Tmp\TpgP5Evd\Tpg.bsc" LINK32=link.exe # ADD BASE LINK32 X:\CPA\Exe\GAM\GAMP5Evd.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"X:\CPA\EXE\GAM\EDT_Data\Tools\TpgP5Evd.dll" /pdbtype:sept # SUBTRACT BASE LINK32 /verbose /pdb:none # ADD LINK32 X:\CPA\Exe\GAM\GAMP5Evd.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"X:\CPA\EXE\GAM\EDT_Data\Tools\TpgP5Evd.dll" /pdbtype:sept # SUBTRACT LINK32 /verbose /pdb:none !ENDIF # Begin Target # Name "Tpg - Win32 Debug Glide with Editors" # Name "Tpg - Win32 Debug with Editors" # Begin Group "Source Files" # PROP Default_Filter "*.c *.cpp" # Begin Source File SOURCE=..\Src\_DLLcom.cpp # End Source File # Begin Source File SOURCE=..\Src\_Minterf.cpp # End Source File # Begin Source File SOURCE=..\..\GAM\Actions\MSPrtSrc.c !IF "$(CFG)" == "Tpg - Win32 Debug Glide with Editors" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "Tpg - Win32 Debug with Editors" !ENDIF # End Source File # Begin Source File SOURCE=..\Src\ParticuleGen.def # End Source File # Begin Source File SOURCE=..\Src\StdAfx.cpp # ADD BASE CPP /Yc"stdafx.h" # ADD CPP /Yc"stdafx.h" # End Source File # Begin Source File SOURCE=..\Src\TPG_ClBk.cpp # End Source File # Begin Source File SOURCE=..\Src\TPG_OEnv.cpp # End Source File # Begin Source File SOURCE=..\Src\TPG_OGen.cpp # End Source File # Begin Source File SOURCE=..\Src\TPG_OSrc.cpp # End Source File # Begin Source File SOURCE=..\Src\TPG_OSys.cpp # End Source File # Begin Source File SOURCE=..\Src\TPG_Spri.cpp # End Source File # Begin Source File SOURCE=..\Src\TPG_View.cpp # ADD CPP /I "D:\cpa\TempGrp\Tpg\Inc" # End Source File # Begin Source File SOURCE=..\Src\TPGMainF.cpp # End Source File # Begin Source File SOURCE=..\Src\TPGMyDoc.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "*.h *.hpp" # Begin Source File SOURCE=..\..\..\Public\GAM\STRUCTUR\3DOSLkTb.h !IF "$(CFG)" == "Tpg - 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