# Microsoft Developer Studio Project File - Name="Vdo" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=Vdo - Win32 Debug Windows !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Vdo.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Vdo.mak" CFG="Vdo - Win32 Debug Windows" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Vdo - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "Vdo - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "Vdo - Win32 Debug Windows" (based on "Win32 (x86) Static Library") !MESSAGE "Vdo - Win32 Release Windows" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP Scc_ProjName ""$/cpa/tempgrp/VDO", PLFAAAAA" # PROP Scc_LocalPath "." CPP=cl.exe !IF "$(CFG)" == "Vdo - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /G5 /MD /W3 /GX /O2 /I "x:\Cpa\Public\SND" /I "x:\Cpa\Public\GAM" /I "x:\Cpa\Public\VDO" /I "x:\Cpa\Public" /I "t:\dxsdk\sdk\inc" /D "NDEBUG" /D "NUSE_WINDOWS_DISPLAY" /D "WIN32" /D "_WINDOWS" /D "NUSE_FILE_DBG" /D "_AFXDLL" /D "RAYII" /D "RAY2EGYPTE" /FD /c # SUBTRACT CPP /Fr /YX BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"x:\Cpa\Lib\VDOP5_vr.lib" !ELSEIF "$(CFG)" == "Vdo - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /G5 /MD /W3 /GX /Zi /Od /I "x:\Cpa\Public\SND" /I "x:\Cpa\Public\GAM" /I "x:\Cpa\Public\VDO" /I "x:\Cpa\Public" /I "t:\dxsdk\sdk\inc" /D "_DEBUG" /D "NUSE_WINDOWS_DISPLAY" /D "WIN32" /D "_WINDOWS" /D "NUSE_FILE_DBG" /D "_AFXDLL" /D "RAYII" /D "RAY2EGYPTE" /FD /c # SUBTRACT CPP /Fr /YX BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"x:\Cpa\Lib\VDOP5_vd.lib" !ELSEIF "$(CFG)" == "Vdo - Win32 Debug Windows" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Vdo___W0" # PROP BASE Intermediate_Dir "Vdo___W0" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug Windows" # PROP Intermediate_Dir "Debug Windows" # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /GX /Zi /Od /I "x:\Cpa\Public\GAM" /I "x:\Cpa\Public\VDO" /I "x:\Cpa\Public" /I "t:\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "NUSE_FILE_DBG" /D "NUSE_WINDOWS_DISPLAY" /D "_AFXDLL" /FR /YX /FD /c # ADD CPP /nologo /G5 /MD /W3 /GX /Zi /Od /I "x:\Cpa\Public\SND" /I "x:\Cpa\Public\GAM" /I "x:\Cpa\Public\VDO" /I "x:\Cpa\Public" /I "t:\dxsdk\sdk\inc" /D "_DEBUG" /D "_USE_WINDOWS_DISPLAY" /D "WIN32" /D "_WINDOWS" /D "NUSE_FILE_DBG" /D "_AFXDLL" /D "RAYII" /D "RAY2EGYPTE" /FD /c # SUBTRACT CPP /Fr /YX BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo /out:"x:\Cpa\Lib\VDOP5_vd.lib" # ADD LIB32 /nologo /out:"x:\Cpa\Lib\VDOP5W_vd.lib" !ELSEIF "$(CFG)" == "Vdo - Win32 Release Windows" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Vdo___Wi" # PROP BASE Intermediate_Dir "Vdo___Wi" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release Windows" # PROP Intermediate_Dir "Release Windows" # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /I "x:\Cpa\Public\GAM" /I "x:\Cpa\Public\VDO" /I "x:\Cpa\Public" /I "t:\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "NUSE_FILE_DBG" /D "_AFXDLL" /YX /FD /c # ADD CPP /nologo /G5 /MD /W3 /GX /O2 /I "x:\Cpa\Public\SND" /I "x:\Cpa\Public\GAM" /I "x:\Cpa\Public\VDO" /I "x:\Cpa\Public" /I "t:\dxsdk\sdk\inc" /D "NDEBUG" /D "_USE_WINDOWS_DISPLAY" /D "WIN32" /D "_WINDOWS" /D "NUSE_FILE_DBG" /D "_AFXDLL" /D "RAYII" /D "RAY2EGYPTE" /FD /c # SUBTRACT CPP /Fr /YX BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo /out:"x:\Cpa\Lib\VDOP5_vr.lib" # ADD LIB32 /nologo /out:"x:\Cpa\Lib\VDOP5W_vr.lib" !ENDIF # Begin Target # Name "Vdo - Win32 Release" # Name "Vdo - Win32 Debug" # Name "Vdo - Win32 Debug Windows" # Name "Vdo - Win32 Release Windows" # Begin Group "Source Files" # PROP Default_Filter "*.c,*.cpp" # Begin Source File SOURCE=X:\Cpa\TempGrp\VDO\avifunc.c # End Source File # Begin Source File SOURCE=X:\Cpa\TempGrp\Vdo\DecompressFunc.c # End Source File # Begin Source File SOURCE=X:\Cpa\TempGrp\VDO\mng_win.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "*.h,*.hpp" # Begin Source File SOURCE=X:\Cpa\TempGrp\VDO\AviFunc.h # End Source File # Begin Source File SOURCE=X:\Cpa\TempGrp\Vdo\DecompressFunc.h # End Source File # Begin Source File SOURCE=X:\Cpa\TempGrp\VDO\mng_win.h # End Source File # Begin Source File SOURCE=X:\Cpa\TempGrp\VDO\UserMessage.h # End Source File # Begin Source File SOURCE=X:\Cpa\Public\VDO\VDO_mng.h # End Source File # End Group # End Target # End Project