#ifndef _UTIL_H_ #define _UTIL_H_ typedef enum tdeStatus_ { STATUS_C_OK, STATUS_C_Error, STATUS_C_UserBreak } tdeStatus; // Ask the user to choose a directory and return the selected directory. // Return an empty string if no dir selected. // Parameter is the string that will be displayed in dlg box (ie: "Choose directory" ) CString fn_csBrowseDirectory( LPCTSTR _p_szTitle, LPCTSTR _p_szDefaultDir = NULL ); // Add a line of text in the CEdit control used for displaying results. // Line must be terminated by "\r\n" for carriage return. void fn_vOutputLine( const TCHAR *_p_szLine ); // Read version.ini file and update GlobalData BOOL fn_bReadVersionFile(); // Read SoundVersion.ini file and update GlobalData BOOL fn_bReadSoundVersionFile(); // Copy sound directories into bin directory UINT fn_uiThreadCopySoundDirectory( LPVOID _p_stParam ); // Update the file startprg.ini void fn_vUpdateStartPrg(); // Update the file startprg.ini void fn_vUpdateStartPrg_old(); // Disable use of bigfile for relocation tables (in startprg.ini) void fn_vDisableRelocTableBigFile(); // Find a substring in szString1. // Comparaison is case INSENSITIVE. const char *stristr( const char *szString, const char *szSubString ); BOOL fn_bCheckFileExistanceInStartupDir( CString csFileName ); BOOL fn_bValidateMainDirectorySetting(); BOOL fn_bValidateBinDirectorySetting(); BOOL fn_bValidateGameExeSetting(); void fn_vMakeSndParserCommandLine( char *szCommandLine ); void fn_vGetShortExeName( char *_szShortExeName, char *_szLongExeName ); #endif