/* (c) Ubi R&D 1996*/ /* See Alain Robin for any comment or question*/ #ifndef __GMTHANDL_H__ #if !defined(GMT_FRIEND)||defined(__GAMEMAT_H__) #define __GMTHANDL_H__ /* Use this handle for the game material*/ typedef struct GMT_tdstGameMaterial_ * GMT_tdxHandleToGameMaterial ; /*Sound material handle*/ typedef long SND_tdxHandleToSoundMaterial; /*Collide material handle*/ typedef struct GMT_tdstCollideMaterial_ * GMT_tdxHandleToCollideMaterial; typedef unsigned short GMT_tdxMask; /* Used for the identifier*/ #endif /* !defined(GMT_FRIEND)||defined(__GAMEMAT_H__)*/ #endif /* __GMTHANDL_H__*/