# Microsoft Developer Studio Project File - Name="makeanim" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=makeanim - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "makeanim.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "makeanim.mak" CFG="makeanim - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "makeanim - Win32 Release" (based on\ "Win32 (x86) Console Application") !MESSAGE "makeanim - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP Scc_ProjName ""$/cpa/Appli/CvrtA3DtoA3i/Make", ZTOAAAAA" # PROP Scc_LocalPath "." CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "makeanim - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "x:\cpa\appli\cvrta3dtoa3i\inc" /I "X:/CPA/Public" /I "x:/cpa/public/gam/playanim/interpol" /I "x:\cpa\public\gam" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "D_BINSCR_Packing" /D "_LANGUAGE_C" /D "D_BINSCR_GenerateRcpList" /D "_AFXDLL" /D "NOT_A_PRESS_DEMO" /FR /YX /FD /c # ADD BASE RSC /l 0x40c /d "NDEBUG" # ADD RSC /l 0x40c /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 SCRP5_vr.lib ERMP5_vr.lib MMGP5_vr.lib /nologo /subsystem:console /machine:I386 /libpath:"Lib" /libpath:"x:/cpa/lib" !ELSEIF "$(CFG)" == "makeanim - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "x:\cpa\appli\cvrta3dtoa3i\inc" /I "X:/CPA/Public" /I "x:/cpa/public/gam/playanim/interpol" /I "x:\cpa\public\gam" /D "_DEBUG" /D "A3X_BINARISATION" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "D_BINSCR_Packing" /D "_LANGUAGE_C" /D "D_BINSCR_GenerateRcpList" /D "_AFXDLL" /D "NOT_A_PRESS_DEMO" /FR /YX /FD /c # ADD BASE RSC /l 0x40c /d "_DEBUG" # ADD RSC /l 0x40c /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 SCRP5_vd.lib MMGP5_vd.lib ERMP5_vd.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"X:\Cpa\Exe\Main\makeanim.exe" /pdbtype:sept /libpath:"x:\cpa\lib" !ENDIF # Begin Target # Name "makeanim - Win32 Release" # Name "makeanim - Win32 Debug" # Begin Group "src" # PROP Default_Filter "" # Begin Source File SOURCE=..\Src\a3x_int.cpp # End Source File # Begin Source File SOURCE=..\Src\a3x_intb.cpp # End Source File # Begin Source File SOURCE=..\Src\IniFile.cpp # End Source File # Begin Source File SOURCE=..\Src\l_a3d_v6.cpp # End Source File # Begin Source File SOURCE=..\Src\l_chl_v6.cpp # End Source File # Begin Source File SOURCE=..\Src\l_global_v6.cpp # End Source File # Begin Source File SOURCE=..\Src\l_optim_v6.cpp # End Source File # Begin Source File SOURCE=..\Src\l_sta_v6.cpp # End Source File # Begin Source File SOURCE=..\Src\l_Tbl_v6.cpp # End Source File # Begin Source File SOURCE=..\Src\makeanim.cpp # End Source File # End Group # Begin Group "inc" # PROP Default_Filter "*.h" # Begin Source File SOURCE=..\Inc\a3x_intb.h # End Source File # Begin Source File SOURCE=..\Inc\IniFile.h # End Source File # Begin Source File SOURCE=..\Inc\l_a3d_v6.h # End Source File # Begin Source File SOURCE=..\Inc\l_chl_v6.h # End Source File # Begin Source File SOURCE=..\Inc\l_global_v6.h # End Source File # Begin Source File SOURCE=..\Inc\l_optim_v6.h # End Source File # Begin Source File SOURCE=..\Inc\l_Sta_v6.h # End Source File # Begin Source File SOURCE=..\Inc\l_Tbl_v6.h # End Source File # Begin Source File SOURCE=..\Inc\makeanim.h # End Source File # Begin Source File SOURCE=..\Inc\Tbl_Format.h # End Source File # End Group # Begin Source File SOURCE=.\makeanim.mak # End Source File # End Target # End Project