/*========================================================================= * * IniData.h - general functions for saving, loading * * Version 1.0 * Revision date * *=======================================================================*/ #ifndef __INIDATA_H__ #define __INIDATA_H__ //--- Defines -------------------------------------------------------- // constants for main window min size #define C_iMainWindowWidth 615 #define C_iMainWindowHeight 665 // File .ini #define C_szIniFile "GIData.ini" #define C_szIniConfDirFile "ConfDirs.ini" #define C_szIniConfSelectFile "ConfSelects.ini" #define C_szIniConfOptionFile "ConfOptions.ini" //--- Structures -------------------------------------------------------- typedef struct tdstInitialValue_ { char szTempGameData[MAX_PATH]; // temporary path for the game data path char szTempRawData[MAX_PATH]; // temporary path for the rawdata path char szTempTextures[MAX_PATH]; // temporary path for the textures sub-directory char szTempDefault[MAX_PATH]; // temporary path for the default sub-directory char szTempVersion[MAX_PATH]; // temporary path for the version char szTempModifLst[MAX_PATH]; // temporary path for the ModifLst char szTempGameSpecific1[MAX_PATH]; // temporary path for the game Specific1 path char szTempGameSpecific2[MAX_PATH]; // temporary path for the game Specific2 path char szTempRawSpecific1[MAX_PATH]; // temporary path for the raw Specific1 path char szTempRawSpecific2[MAX_PATH]; // temporary path for the raw Specific2 path char szTempFamily[MAX_PATH]; // temporary path for the family directory char szTempRawSp1[MAX_PATH]; // temporary path for the Raw Sp1 name char szTempRawSp2[MAX_PATH]; // temporary path for the Raw Sp2 name char szTempGameSp1[MAX_PATH]; // temporary path for the Game Sp1 name char szTempGameSp2[MAX_PATH]; // temporary path for the Game Sp2 name char szTempConfDirs[MAX_PATH]; // temporary path for the config directories char szTempConfSelects[MAX_PATH]; // temporary path for the config selections char szTempConfOptions[MAX_PATH]; // temporary path for the config options char szGameData[MAX_PATH]; // name of game data path char szRawData[MAX_PATH]; // name of raw data path char szTextures[MAX_PATH]; // name of textures path char szDefault[MAX_PATH]; // name of default path char szVersion[MAX_PATH]; // name of version path char szModifLst[MAX_PATH]; // name of ModifLst path char szGameSpecific1[MAX_PATH]; // name of game Specific1 path char szGameSpecific2[MAX_PATH]; // name of game Specific2 path char szRawSpecific1[MAX_PATH]; // name of raw Specific1 path char szRawSpecific2[MAX_PATH]; // name of raw Specific2 path char szFamily[MAX_PATH]; // name of family directory char szRawSp1[MAX_PATH]; // name of Raw Sp1 char szRawSp2[MAX_PATH]; // name of Raw Sp2 char szGameSp1[MAX_PATH]; // name of Game Sp1 char szGameSp2[MAX_PATH]; // name of Game Sp2 char szConfDirs[MAX_PATH]; // name of config for directories char szConfSelects[MAX_PATH]; // name of config for selections char szConfOptions[MAX_PATH]; // name of config for options } tdstInitialValue; typedef struct tdstInitialDirValue_ { char szTempAnims[MAX_PATH]; char szTempBanks[MAX_PATH]; char szTempClasses[MAX_PATH]; char szTempFamilies[MAX_PATH]; char szTempLevels[MAX_PATH]; char szTempTextures[MAX_PATH]; char szAnims[MAX_PATH]; char szBanks[MAX_PATH]; char szClasses[MAX_PATH]; char szFamilies[MAX_PATH]; char szLevels[MAX_PATH]; char szTextures[MAX_PATH]; } tdstInitialDirValue; typedef struct tdstInitialSelectValue_ { char szAnims[MAX_PATH]; char szBanks[MAX_PATH]; char szClasses[MAX_PATH]; char szFamilies[MAX_PATH]; char szLevels[MAX_PATH]; char szTextures[MAX_PATH]; } tdstInitialSelectValue; typedef struct tdstInitialOptionValue_ { char szIgnoreZoo[MAX_PATH]; char szIgnoreSct[MAX_PATH]; char szIgnoreSpo[MAX_PATH]; char szIgnoreGmt[MAX_PATH]; char szIgnoreTex[MAX_PATH]; char szCopyAnims[MAX_PATH]; char szCopyTextures[MAX_PATH]; char szGenerateRLI[MAX_PATH]; char szUpdateGameDSC[MAX_PATH]; char szCreateBasicFamily[MAX_PATH]; char szEraseDuplicated[MAX_PATH]; char szEraseUnused[MAX_PATH]; char szCommonFamily[MAX_PATH]; char szSpecificFamily[MAX_PATH]; char szAskFamily[MAX_PATH]; } tdstInitialOptionValue; typedef struct tdstWindowsPosSize_ { RECT stMainPos; // window dimension } tdstWindowsPosSize; //--- Globals -------------------------------------------------------- extern tdstWindowsPosSize g_stWinPosSize; // program options extern tdstInitialValue g_stInitialData; // initial data extern tdstInitialDirValue g_stInitialDirData; // initial data extern tdstInitialSelectValue g_stInitialSelectData; // initial data extern tdstInitialOptionValue g_stInitialOptionData; // initial data extern char g_szIniFile[MAX_PATH]; // ini file extern char g_szIniConfDirFile[MAX_PATH]; // ini file extern char g_szIniConfSelectFile[MAX_PATH]; // ini file extern char g_szIniConfOptionFile[MAX_PATH]; // ini file //--- Statics -------------------------------------------------------- static COLORREF gs_a_xLineColor[5] = { RGB(0,155,0), RGB(0,0,0), RGB(0,155,0), RGB(0,0,255), RGB(255,0,0), }; //--- Functions -------------------------------------------------------- // set the paths void fn_IniData_vSetGameData (char *_szPath); void fn_IniData_vSetGameSpecific1 (char *_szPath); void fn_IniData_vSetGameSpecific2 (char *_szPath); void fn_IniData_vSetRawData (char *_szPath); void fn_IniData_vSetRawSpecific1 (char *_szPath); void fn_IniData_vSetRawSpecific2 (char *_szPath); // set the names void fn_IniData_vSetRawSp1 (char *_szPath); void fn_IniData_vSetRawSp2 (char *_szPath); void fn_IniData_vSetGameSp1 (char *_szPath); void fn_IniData_vSetGameSp2 (char *_szPath); // obtaining all the datas in the .ini file void fn_IniData_vGetDatasFromFile (BOOL _bFirst); // directory config void fn_IniData_vGetDatasFromConfigDirsFile (BOOL _bFirst, char *szTag); void fn_IniData_vSetConfigDirNames (char *_szPath); void fn_IniData_vSetConfigDirPath (char* szConf, char *szDirName, char *_szPath ); // select configs void fn_IniData_vGetDatasFromConfigSelectFile (BOOL _bFirst, char *szTag); void fn_IniData_vSetSelectConfigNames (char *_szPath); void fn_IniData_vSetSelectConfigValues (char *szName, char *szType, char *szPath); // option configs void fn_IniData_vGetDatasFromConfigOptionsFile (BOOL _bFirst, char *szTag); void fn_IniData_vSetOptionConfigNames (char *_szPath); void fn_IniData_vSetOptionConfigValues (BOOL bSetIgnore, char *szName, char *szNew); // window position void fn_IniData_vGetWindowPosSize (void); void fn_IniData_vWriteWindowPosSize (void); void fn_IniData_vStudyRect (char *_szString, RECT *_p_stRect); // rich edit void fn_ComRes_vDeleteLines (CRichEditCtrl *_oRichEdit); void fn_ComRes_vWriteLine (char *szLine, char cLineType ,CRichEditCtrl* _oRichEdit, CHARFORMAT* _stCharFormat); #endif //__INIDATA_H__