/*========================================================================= * * Actors.h - LVL and ALW functions * * Version 1.0 * Revision date * *=======================================================================*/ #ifndef __ACTORS_H__ #define __ACTORS_H__ //--- Includes -------------------------------------------------------- #include "SCR.h" #include "MTH.h" #include "typedef.h" //---------------------------------------------------------------------- #ifdef _WINDOWS /********************************************************/ #ifdef __cplusplus extern "C" { #endif // __cplusplus /********************************************************/ #endif //_WINDOWS //--- Structures -------------------------------------------------------- // character typedef struct MLT_tdstInsertCharacter_ { xString sName; xString szLink; MTH_tdxReal RotMatrix[3][3] ; MTH_tdxReal ScaleMatrix[3][3] ; MTH3D_tdstVector Translation ; xString szInitial; } MLT_tdstInsertCharacter; // always typedef struct MLT_tdstAlways_ { xString sName; xString sLinkCharacter; long iCharacter; float fTransparency; } MLT_tdstAlways; //--- Functions -------------------------------------------------------- // lvl file extern void MLT_vInitLVLLoad (void); extern void MLT_vSaveInsertCharacter (SCR_tdst_File_Description *p_stFile, char *sFileName, void *p_vPtr, SCR_tde_Ntfy_Action xAction); extern SCR_tde_Anl_ReturnValue MLT_xLoadInsertCharacter (SCR_tdst_File_Description *p_fFile, char *szAction, char *szParams[], SCR_tde_Anl_Action cType); // alw file extern void MLT_vInitALWLoad (void); extern void MLT_vSaveAlways (SCR_tdst_File_Description *p_stFile, char *sFileName, void *p_vPtr, SCR_tde_Ntfy_Action xAction); extern SCR_tde_Anl_ReturnValue MLT_xLoadAlways (SCR_tdst_File_Description *p_fFile, char *szAction, char *szParams[], SCR_tde_Anl_Action cType); extern SCR_tde_Anl_ReturnValue MLT_xLoadALWCallback (SCR_tdst_File_Description *p_fFile, char *szAction, char *szParams[], SCR_tde_Anl_Action cType); // alw library extern void MLT_vEraseALWLib (void); extern void MLT_vLoadALWFileInLib (void); extern void MLT_vSaveLibInALWFile (void); #ifdef _WINDOWS /********************************************************/ #ifdef __cplusplus } #endif // __cplusplus /********************************************************/ #endif //_WINDOWS #endif // __ACTORS_H__