/*========================================================================= * * Families.h - Family Conversion * * Version 1.0 * Revision date * *=======================================================================*/ #ifndef FAMILIES_H #define FAMILIES_H //--- Includes -------------------------------------------------------- #include "typedef.h" //---------------------------------------------------------------------- #ifdef _WINDOWS /********************************************************/ #ifdef __cplusplus extern "C" { #endif // __cplusplus /********************************************************/ #endif // _WINDOWS //--- Globals --------------------------------------------------------- extern int g_iSpecific1; extern int g_iSpecific2; // files extern char g_szFiles[20][5]; extern int g_iNbFiles; //--- Functions -------------------------------------------------------- // computation functions extern void MLT_vComputeAllFamilies (char *RawData, char *GameData); extern void MLT_vComputeOneFamily (char *FamilyName, char *RawData, char *GameData); extern void MLT_vComputeOneObj (char *sFamilyName, char *sObjName, char *sRawData, char *sGameData); // anims functions extern void MLT_vCopyAnims (char *sFamily); extern void MLT_vSubstituteAnimInStaFile (char *sFamily); // search functions extern void MLT_vSearchInGame (char *sFamily, BOOL *bFound, xString sGame, xString sAnim); extern BOOL MLT_bSearchExt (char *sExt); #ifdef _WINDOWS /********************************************************/ #ifdef __cplusplus } #endif // __cplusplus /********************************************************/ #endif // _WINDOWS #endif // FAMILIES_H