/*========================================================================= * * SctObj.h - Sector Structure * * Version 1.0 * Revision date * *=======================================================================*/ #ifndef SCTOBJ_H #define SCTOBJ_H //--- Includes -------------------------------------------------------- #include "MTH.h" #include "typedef.h" #include "matrix.h" //--- Defines --------------------------------------------------------- #define MLT_C_MaxNbEnvAndSurfInSector 200 #define MLT_C_MaxNbSectorLinksInSector 200 #define MLT_C_MaxNbStaticLightInSector 200 //--- Structures --------------------------------------------------------- // surfaces typedef struct MLT_tdstSurface_ { xString sGeometric; MLT_tdstMatrix stMatrix; } MLT_tdstSurface; // sector typedef struct MLT_tdstSector_ { // name xString sName; // old sector struct MLT_tdstSector_ *p_stOldSector; struct MLT_tdstSector_ *p_stSubmapOldSector; // parameters BOOL bHasCameraType; BOOL bHasPriority; long lCameraType; long lPriority; // border BOOL bIsVirtual; MTH3D_tdstVector stPointMin; MTH3D_tdstVector stPointMax; double fZMax; BOOL bExistZMax; int iFlag; // env&surf long lNbSurface; MLT_tdstSurface a_stSurface[MLT_C_MaxNbEnvAndSurfInSector]; xString a_sEnv[MLT_C_MaxNbEnvAndSurfInSector]; // sector links long lNbSecteurCollision; long lNbSecteurActivity; long lNbSecteurGraphic; long lNbSecteurSound; long lNbSoundEvent; xString a_sSecteurCollision[MLT_C_MaxNbSectorLinksInSector]; xString a_sSecteurActivity[MLT_C_MaxNbSectorLinksInSector]; xString a_sSecteurGraphic[MLT_C_MaxNbSectorLinksInSector]; xString a_sSecteurSound[MLT_C_MaxNbSectorLinksInSector]; xString a_sSoundEvent1[MLT_C_MaxNbSectorLinksInSector]; xString a_sSoundEvent2[MLT_C_MaxNbSectorLinksInSector]; long a_lSecteurGraphicLook[MLT_C_MaxNbSectorLinksInSector]; long a_lSecteurGraphic[MLT_C_MaxNbSectorLinksInSector]; long a_lSecteurSound[MLT_C_MaxNbSectorLinksInSector]; // submap links long lNbSubmapSecteurGraphic; long lNbSubmapSecteurActivity; long lNbSubmapSecteurCollision; long lNbSubmapSecteurSound; long lNbSubmapSoundEvent; xString a_sSubmapSecteurCollision[MLT_C_MaxNbSectorLinksInSector]; xString a_sSubmapSecteurActivity[MLT_C_MaxNbSectorLinksInSector]; xString a_sSubmapSecteurGraphic[MLT_C_MaxNbSectorLinksInSector]; xString a_sSubmapSecteurSound[MLT_C_MaxNbSectorLinksInSector]; xString a_sSubmapSoundEvent1[MLT_C_MaxNbSectorLinksInSector]; xString a_sSubmapSoundEvent2[MLT_C_MaxNbSectorLinksInSector]; long a_lSubmapSecteurGraphicLook[MLT_C_MaxNbSectorLinksInSector]; long a_lSubmapSecteurGraphic[MLT_C_MaxNbSectorLinksInSector]; long a_lSubmapSecteurSound[MLT_C_MaxNbSectorLinksInSector]; // static lights long lNbStaticLights; xString a_sStaticLights[MLT_C_MaxNbStaticLightInSector]; // submap lights long lNbSubmapStaticLights; xString a_sSubmapStaticLights[MLT_C_MaxNbStaticLightInSector]; } MLT_tdstSector; #endif // SCTOBJ_H