# Microsoft Developer Studio Project File - Name="WinS2B" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=WINS2B - WIN32 DEBUG !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "WinS2B.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "WinS2B.mak" CFG="WINS2B - WIN32 DEBUG" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "WinS2B - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "WinS2B - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "WinS2B - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /Ox /Ot /Og /Oi /Oy- /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX"stdinc.h" /FD /c # SUBTRACT CPP /Os # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib winmm.lib /nologo /subsystem:windows /machine:I386 !ELSEIF "$(CFG)" == "WinS2B - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX"Stdinc.h" /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept !ENDIF # Begin Target # Name "WinS2B - Win32 Release" # Name "WinS2B - Win32 Debug" # Begin Group "Sources" # PROP Default_Filter "cpp,c" # Begin Source File SOURCE=.\App.cpp # End Source File # Begin Source File SOURCE=.\Array.cpp # End Source File # Begin Source File SOURCE=.\AUXFNS.CPP # End Source File # Begin Source File SOURCE=.\List.cpp # End Source File # Begin Source File SOURCE=.\main.cpp # End Source File # Begin Source File SOURCE=.\Parser.cpp # End Source File # Begin Source File SOURCE=.\Process.cpp # End Source File # Begin Source File SOURCE=.\Scr2Bin.cpp # End Source File # Begin Source File SOURCE=.\Splash.cpp # End Source File # Begin Source File SOURCE=.\TipWin.cpp # End Source File # Begin Source File SOURCE=.\Tree.cpp # End Source File # End Group # Begin Group "Headers" # PROP Default_Filter "h;hpp" # Begin Source File SOURCE=.\App.h # End Source File # Begin Source File SOURCE=.\Array.h # End Source File # Begin Source File SOURCE=.\ArrTempl.inl # End Source File # Begin Source File SOURCE=.\AUXFNS.H # End Source File # Begin Source File SOURCE=.\List.h # End Source File # Begin Source File SOURCE=.\Parser.h # End Source File # Begin Source File SOURCE=.\Process.h # End Source File # Begin Source File SOURCE=.\resource.h # End Source File # Begin Source File SOURCE=.\Scr2Bin.h # End Source File # Begin Source File SOURCE=.\Splash.h # End Source File # Begin Source File SOURCE=.\StdInc.h # End Source File # Begin Source File SOURCE=.\TipWin.h # End Source File # Begin Source File SOURCE=.\Tree.h # End Source File # End Group # Begin Source File SOURCE=.\Res\2561.bmp # End Source File # Begin Source File SOURCE=.\Res\Bitmap1.bmp # End Source File # Begin Source File SOURCE=.\Res\bitmap2.bmp # End Source File # Begin Source File SOURCE=.\Res\bitmap3.bmp # End Source File # Begin Source File SOURCE=.\Res\bmp00001.bmp # End Source File # Begin Source File SOURCE=.\Res\bmp00002.bmp # End Source File # Begin Source File SOURCE=.\Res\cur00001.cur # End Source File # Begin Source File SOURCE=.\Res\Cursor1.cur # End Source File # Begin Source File SOURCE=.\Res\cursor2.cur # End Source File # Begin Source File SOURCE=.\Res\icon1.ico # End Source File # Begin Source File SOURCE=.\WinS2B.rc !IF "$(CFG)" == "WinS2B - Win32 Release" !ELSEIF "$(CFG)" == "WinS2B - Win32 Debug" !ENDIF # End Source File # End Target # End Project